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Socoder -> Retro Coding -> 2016 - A great year for VCS 2600 Assembly!

Fri, 01 Jan 2016, 15:48
cyangames
So, a new year, a new challenge I've set for myself.

Make a game in Assembly for the Atari 2600 and maybe put it onto a cart, thanks to the services at AtariAge.

So far, it's starting off fairly well, I'll be updating my lil blog semi-regularly here for anyone interested.

refreshgames.co.uk/2016/01/01/atari-game-development-and-assembly-day-1/

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Web / Game Dev, occasionally finishes off coding games also!
Fri, 01 Jan 2016, 17:09
Jayenkai
You crazy oldskooler!!!
Sat, 02 Jan 2016, 03:11
rockford
Cool
Sat, 02 Jan 2016, 05:47
Dabz
Juicy!

Dabz
Sat, 02 Jan 2016, 08:26
cyangames
It is pretty crazy, yes

I Managed to get the blighter to display more than it's limit of 2 sprites today, up to....3 sprites! I'm gonna get this done!



Machine Code is starting to make sense!

refreshgames.co.uk/2016/01/02/atari-vcs-2600-assembly-day-2/

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Web / Game Dev, occasionally finishes off coding games also!
Sat, 02 Jan 2016, 08:49
steve_ancell
I mucked about with Z80 back in the Amstrad days, can't remember hardly anything now though. I made it do silly patterns by writing to the screen memory but never got around to learning any advanced stuff.

I look forwad to see what you manage to achieve, maybe it'll help us all to become more efficient coders.
Sat, 02 Jan 2016, 12:32
cyangames
Ahhh, my code ain't that efficient ;P It's pretty standard tbh.

I'm hoping I'll be able to make a playable game, if I can manage that I'll be stoked!

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Web / Game Dev, occasionally finishes off coding games also!