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Socoder -> Festive Threads -> Advent of Creativity - 2018

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Posted : Monday, 26 November 2018, 06:58
Jayenkai

Advent of Creativity - 2018




This year, and potentially future years if it proves popular, we're having a little festive challenge.

Over the course of Advent (December 1st to 24th, and maybe 25th if you're feeling super-productive) your challenge is to post something new to the forum.
You can be as creative as you feel, posting any or all content that you'd like, as long as it shows an ounce of creativity.

What's Allowed


  • Write a poem.
  • Make a little tune.
  • Create some sprites.
  • Build up a selection of sound effects.
  • Make a silly little tool that creates lovely patterns.
  • Post an imaginitive photo of your pet each day.
  • Doodle a picture of a scene from your favourite Xmas movie.

    I certainly don't expect anyone to have time to make a game each day, but maybe if you're aiming to release a Xmas game towards the end of the month, you could post a daily update blog, and some of the assets as you go along.

    Really, anything goes, as long as there's creativity involved.

    Start


    The 1st is still (as of this post) a few days away, so feel free to start building up your creativity in advance, ready for dumping onto the site come December.

    The postings begin on December 1st.
    You might want to make frequent use of the [spoiler] tags!

    Winning!


    Consider yourself "Winning!" if you can keep up the rate of one creative post a day over the whole event.
    Since it's unfair to those of us who have busy and active lives, it's been decided that this won't be a true competition, but it is at least something to keep us active.
    I do hope you all join in, even if you don't quite manage to keep up the daily rate.

    Be creative.
    Be happy.
    Be festive!!

    -=-=-
    ''Load, Next List!''
  • Posted : Monday, 26 November 2018, 13:17
    rychan
    Ohhh, I have an evil plan forming in my head now

    -=-=-
    Web / Game Dev, occasionally finishes off coding games also!

    Refresh Games - Game Dev Blog
    Posted : Friday, 30 November 2018, 17:20
    Jayenkai

    01


    ALODare has decided to join in, with a new choon every day.
    I'll be posting his choons for him, as he doesn't have an account here.

    : Download

    Meanwhile, I'm starting the calendar off with..
    > Reveal 🔎

    -=-=-
    ''Load, Next List!''
    Posted : Saturday, 01 December 2018, 01:52
    rychan
    Some Xmas Pixels



    -=-=-
    Web / Game Dev, occasionally finishes off coding games also!

    Refresh Games - Game Dev Blog
    Posted : Saturday, 01 December 2018, 08:12
    rockford
    Very nice

    > Reveal 🔎
    Posted : Saturday, 01 December 2018, 12:43
    Jayenkai
    Anything goes!


    ... but don't cook the cat!!

    -=-=-
    ''Load, Next List!''
    Posted : Saturday, 01 December 2018, 16:38
    shroom_monk
    So, just in time before it stops being the 1st, here's my day 1 piece of creativity. I've dabbled in 3D modelling with Blender before, but never in any great detail. I'm no artist, so this advent of creativity seems like a good excuse to play around, make some stuff, and hopefully get slightly better at it.

    > Reveal 🔎

    -=-=-
    A mushroom a day keeps the doctor away...

    Keep It Simple, Shroom!
    Posted : Saturday, 01 December 2018, 17:09
    Jayenkai
    Awesome!
    I've attempted to learn Blender a few times, but I can never quite get the hang of it.
    Good luck!

    Day Two


    AL's posted this choon, today.
    : Download

    Meanwhile.
    > Reveal 🔎

    -=-=-
    ''Load, Next List!''
    Posted : Saturday, 01 December 2018, 17:29
    rychan
    Day 2 - More Pixels!



    -=-=-
    Web / Game Dev, occasionally finishes off coding games also!

    Refresh Games - Game Dev Blog
    Posted : Sunday, 02 December 2018, 09:25
    rockford
    Here's a little something I put together -

    > Reveal 🔎

    Here's something I've been coding - still very WIP.

    > Reveal 🔎
    Posted : Sunday, 02 December 2018, 12:52
    shroom_monk
    Here's model #2... the box is the easy bit, but today's challenge was making the wrapping!

    > Reveal 🔎

    It's fun this, making a little something each day. And I'm enjoying seeing / listening to everything you guys are making too - it's nice motivation to get something done.

    Let's see how long I can keep this up for, as we go into the weekdays...

    -=-=-
    A mushroom a day keeps the doctor away...

    Keep It Simple, Shroom!
    Posted : Sunday, 02 December 2018, 15:31
    Jayenkai
    Fuckin' 'ell! Loops!!! You're already 17,000 steps ahead of me!

    -=-=-
    ''Load, Next List!''
    Posted : Sunday, 02 December 2018, 17:02
    Jayenkai

    Day Three


    AL has made another choon. Hurray for AL!
    : Download

    Meanwhile...
    > Reveal 🔎


    ... I may have peaked!

    -=-=-
    ''Load, Next List!''
    Posted : Monday, 03 December 2018, 08:54
    rockford
    Al's not very Christmassy is he? Nice little ditty though

    Here's another Lego BrickHeadz model - Sanity Clause ;P


    Posted : Monday, 03 December 2018, 16:11
    rychan
    Oh smeg... 40 minutes to make something pixelly!
    Posted : Monday, 03 December 2018, 16:52
    rychan
    Yeahhhh, 1-bit background ftw.. Yes, the resolution should look familiar to a lot of folks on here



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    Web / Game Dev, occasionally finishes off coding games also!

    Refresh Games - Game Dev Blog
    Posted : Monday, 03 December 2018, 16:59
    shroom_monk
    Those snowflakes look awesome, Jay!

    Just squeezing in before midnight, here's a toy train for day 3. Didn't quite have time to sort out the texturing properly, so it looks a bit naff, but maybe I can fix that another day. And maybe give it something to pull too...

    > Reveal 🔎

    -=-=-
    A mushroom a day keeps the doctor away...

    Keep It Simple, Shroom!
    Posted : Monday, 03 December 2018, 17:01
    rychan
    Cool model shroom, reminds me of a train I made a while back for an old unfinished unity game, kinda like pac-man but with trains, stations to pick up passengers from, etc.

    I might have to re-visit that on a retro system again soon!

    -=-=-
    Web / Game Dev, occasionally finishes off coding games also!

    Refresh Games - Game Dev Blog
    Posted : Monday, 03 December 2018, 17:01
    shroom_monk
    That's some nice pixel art there rychan - I'm amazed it only took you 40 minutes!

    -=-=-
    A mushroom a day keeps the doctor away...

    Keep It Simple, Shroom!
    Posted : Monday, 03 December 2018, 17:53
    Jayenkai
    I'm really glad you guys are joining in with this. It might not last the entire month, but it's great to see folk giving it a go

    And if you're not in, yet, don't feel left out. Hop on at any time.. Shroomy made you a train

    Day Four


    : Download
    AL has done another choon. And yes, they're not xmassy, but it's still a few weeks until Xmas, and AL wasn't sure he could manage a whole month of Xmas Choons!!
    If you want XmasAL..

    From a few years ago..


    Meanwhile...
    > Reveal 🔎

    -=-=-
    ''Load, Next List!''
    Posted : Tuesday, 04 December 2018, 05:46
    rychan
    Right, while this isn't exactly spectacular, it has everything to do with the last images. All will come clear sooner or later I'll need this 4x4 pixel font I've knocked up quickly.



    -=-=-
    Web / Game Dev, occasionally finishes off coding games also!

    Refresh Games - Game Dev Blog
    Posted : Tuesday, 04 December 2018, 07:47
    Jayenkai
    S has a giant gap in it!!!
    I've taken to doing tiny pixel Ss like this, lately. Makes it much easier, and f9r the most part is just as readable.

    .. I think.. maybe!!

    > Reveal 🔎

    -=-=-
    ''Load, Next List!''
    Posted : Tuesday, 04 December 2018, 10:38
    rockford
    I wanted to get this game out pretty quickly, but due to lack of time and the huge timescale required to create and test even small levels I've only actually done 5 - honestly, a 20x20 pixel puzzle can take two hours plus to do (the pixel art itself is done in minutes) I had hoped to get a puzzle for each day to Xmas done, but not now.

    So it's not ready. So here's the title screen. WIP.



    I do have another logic game that is fully playable, but probably very buggy ready(ish) for tomorrow though.
    Posted : Tuesday, 04 December 2018, 16:55
    rychan
    Aye, that s makes more sense for certain! Thanks Jay

    -=-=-
    Web / Game Dev, occasionally finishes off coding games also!

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    Posted : Tuesday, 04 December 2018, 16:56
    shroom_monk
    Day 4: now with carriages, and slightly less wonky textures. All aboard!

    I'm certainly intending to keep at this every day, although I might be away from the internet for a few days around the weekend. I'll still have my laptop with me, so there might just end up being a glut of things I made when I get back!

    > Reveal 🔎

    -=-=-
    A mushroom a day keeps the doctor away...

    Keep It Simple, Shroom!
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