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Socoder -> C/C++/C#/Other -> Bee Happy Progress Thread

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Posted : Wednesday, 07 April 2021, 15:12
rychan

Bee Game


And so NES Game #2 begins.

Yup, spent a chunk of today getting started on my next NES game, aiming to have it complete within 4 months as opposed to 4 years, gosh!

Day1 Progress ROM Below.

2021/14/beegame (.zip)

So, aiming for a simpler game this time around, with a few variants on play styles.

It's gonna be a spin off the QBert stlye of games where you have to turn all the blocks a certain colour to continue.

In this case, your bee must collect all the pollen from the flowers and returning it to the hive up to 5 at a time, whilst being attacked by Wasp stingers, Birds and Crabs.

1 or 2 players, with there being the option of 2 players playing co-operatively to beat the levels, or against each other in a single level basis, one person controls the bee, the other controls the wasps.

The difficulty curve should some from starting off with slower, fewer wasps, before increasing the number and aggression of them, before introducing more enemies as it goes along.

You can move the bee about in this version and that's about it, I'll make changes to how the bee feels in time so it has momentum and stuff, thinking having 3 speeds for the bee would be nice also, holding A makes it move quick, B gives it a slow pace, not holding either gives it regular pace. That would give the player lots of options for skillfully dodging enemies and bullets.

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Posted : Wednesday, 07 April 2021, 16:32
Jayenkai
Aww, how pretty

> Reveal 🔎

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Posted : Wednesday, 07 April 2021, 16:43
rychan
Thanks, day 2 might bring the wasps into the equation. That butterfl game looks and sounds lovely Jay, reminds me of spike dislike 2 a bit also, I might need to dig out the ol 'IPad4 in a minute or two

Maybe I'll include a sparkling butterfly as a points bonus perhaps. I'm already running out of available remaining sprites though, planned out using potentially 63 out of 64, eep! It'll be interesting figuring out sprite flicker routines this time around I bet! I've planned out my sprite priority so at least half of the enemies should be visible at any time.

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Posted : Thursday, 08 April 2021, 17:18
rychan
Day 2 did indeed bring a nasty wasp into the action, with a stream of 8 bullets and a signifier before it fires.

https://refreshgames.co.uk/2021/04/09/untitled-bee-game-day-2/

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Posted : Friday, 09 April 2021, 06:45
Jayenkai
Evil Wasps! AAARRGgghh!!!
Posted : Friday, 09 April 2021, 07:27
rychan
Yush, and soon birds and crabs, because reusing sprites from ol' gameboy games makes life that bit simpler

I'm wandering if I'll get close to pushing the frame limits this time around. Hopefully I won't have to be counting clock cycles!

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Posted : Friday, 09 April 2021, 16:10
rychan
No updates until Sunday night prolly now, that'll count as day 3 right. I mean, if we're on windows 10 then... numbers something something.

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Posted : Saturday, 10 April 2021, 16:41
rychan
Well, today was scary.. fun, but also scary.

https://refreshgames.co.uk/2021/04/10/porting-code-across-the-games-bee-game-got-a-cool-name/

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Posted : Saturday, 10 April 2021, 17:15
Jayenkai
Yikes!!!
Glad you caught the bug.
Perhaps #3 could be Bug Happy?!

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Posted : Sunday, 11 April 2021, 01:12
rychan
Ha! Maybe a pinball game, Flippin' Happy
Posted : Sunday, 11 April 2021, 03:58
Jayenkai
\o/yeay\o/
Posted : Sunday, 11 April 2021, 08:42
rychan
More action on the screen now, gotta make it all move accordingly!



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Posted : Sunday, 11 April 2021, 09:08
Jayenkai
Crikey, that's a lot of things!
Posted : Sunday, 11 April 2021, 09:36
rockford
Looks great

Positively buzzing to see more of this!
Posted : Sunday, 11 April 2021, 13:45
rychan
2 player support added, yes!

Veedja in the tweet below.

https://twitter.com/refreshgamesuk/status/1381332382767284225

This game is going to be cute as fuck!

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Posted : Sunday, 11 April 2021, 14:40
Jayenkai
Cool
Posted : Sunday, 11 April 2021, 15:16
rockford
That looks sooooo good in motion
Posted : Wednesday, 14 April 2021, 15:58
rychan
A few more lil updates tonight.

refreshgames.co.uk/2021/04/14/collisions-added-wasp-firing-methods-fixed/

The bits I've copied over from Flap Happy have really sped things up this time, the bird collisions are also in place but nothing yet for background collisions. I might cheap them through as faux sprite collisions also though, that way I've got more CPU spare I think...

Ohhh...Hedges, something to slow bees down on the playfield could be cool.

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Posted : Thursday, 15 April 2021, 15:27
rychan
Got the crabs moving around randomnly, next up, the birds need to home into their targets.

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Posted : Thursday, 15 April 2021, 15:47
Jayenkai
Go crabs!!
Posted : Saturday, 17 April 2021, 16:01
rychan
Prototyping up the title screen tonight.



I'm figuring it'd look nice to transition the screen down to the main game screen if possible.

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Posted : Saturday, 17 April 2021, 17:06
Jayenkai
That's a lovely logo.
Posted : Sunday, 18 April 2021, 12:23
rockford

Posted : Monday, 19 April 2021, 04:41
rychan
Thanks I might have to remove the highlights from it though as I'm over by one colour. I might be able to hack through it with some background sprites, we shall see!

I need to flip my nametables around tonight so I can get a nice lil scrolling transition going on from menu screen to game screen and back again upon game over (maybe later on in the week for that though)

I've been picturing a faux zooming down with clouds flying up the screen before it lands on the bee happy logo screen as, well, I reckon that might be kinda cool looking.

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Posted : Monday, 19 April 2021, 16:55
rychan
Monday night code re-jig revealed some flaws and some improvements as I set about coding up the title screen and ponder over the intro... sequence?!

refreshgames.co.uk/2021/04/19/bee-happy-and-rejig-some-code-about/

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Posted : Monday, 19 April 2021, 17:18
Jayenkai
Sounds like you've already worked out the kinks, with NES dev.
Good stuff.
Looking forward to seeing the results!

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