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Socoder -> Theme of the Week -> High Contrast Week

Mon, 30 Jun 2025, 01:54
Socoder

High Contrast Week

Bold differences, accessibility, clarity

Meme Monday

Post or create a Meme that's somehow relevant to this week's theme.
Mon, 30 Jun 2025, 02:31
Jayenkai

High Contrast Fists of Fury...

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Tue, 01 Jul 2025, 01:35
Socoder

Teaching Tuesday

Can you teach us something that's somehow relevant to this week's theme? Maybe a link to something useful, or even writing up a small tutorial.
Tue, 01 Jul 2025, 02:56
Jayenkai


Black on white is nice and bright,
While white on black can look like night.
Orange and Cyan are contrasting hues,
Since the reds on the spectrum are opposite blues.

But a hue change isn't always just what you mean,
When some people can't distinguish between,
The coloured hues in the games that you write,
So be sure you've a mode that's more black and white.

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Tue, 01 Jul 2025, 14:12
Pixel_Outlaw
Xerox PARC developed the first GUIs and some very contrasty systems.

They invented Smalltalk and InterLisp (forked from BBN Lisp) systems .
These were (and are) full featured programming environments originally backed by ARPA (Now DARPA) for AI work.

There is an InterLisp revival project that allows you to install the system on Linux. Mac, and Windows.

I wrote a very small game in InterLisp for the Lisp Game Jam (only one to my knowledge on itch.io)

Anyway, these systems were lightyears ahead fo the competition at the time with Steve Jobs stealing fire from Xerox to go on and make the first Apple UI.
While the home market plodded along in stuff like CP/M and DOS variants, Xerox PARC was doing amazing things.

This was early AI, and eventually would get buried during the second "AI winter" with Lisp Machines in general. (Some of which had hardware support for Lisp down to the chips themselves.)

I have a local copy that I tinker with on occasion and am grateful to have such a historic thing for free.

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