-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|514|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Blitz3Dman

Theme stuff...

12th July 2007

The ones we had before we could change them... blue and yellow


Blitz3Dman

Theme stuff...

12th July 2007

[moan]one, I can't find the place that allows me to change smiles. two, I want the original clocks back please. three, I love how I can now mix & match themes! four, I want my 8-bit garden bar back.[/moan]


Blitz3Dman

isometric games?

12th July 2007

oooh, good question. I've wondered that for a while.


Blitz3Dman

WTD : Game Suggestions..

9th July 2007

War would be interesting for chance. Even though the player doesn't do anything except tap go.
I find it odd that anyone can enjoy war. The only human interaction is drawing a card and determining which wins. Primitive.


Blitz3Dman

Happy 4th of July fellow Americans!

4th July 2007

Happy 4th of July!


Blitz3Dman

July is 'Free' Month

4th July 2007

Here's a nice font for Blitz I made a while back, letters are 5 pixels by 7.
(Image.png)
(the stuff on the bottom was to help me when I made it)
and the program to print it:
[code]Graphics 800,600,0,2
SetBuffer BackBuffer()
ClsColor 255,255,255
Gl*snip*


Blitz3Dman

What's June? : June is Teacher month!

30th June 2007

I like that


Blitz3Dman

What's June? : June is Teacher month!

30th June 2007

Tutorial:
How to pick your nose
-History*
Nose Picking is a revered art that was begun in Mesopatamia in the early years of history.
One day somebody tired of all the snot in their nose and they took it out, and whala, nose picking was born!
-How To
*snip*


Blitz3Dman

Proper Collsions

28th June 2007

Hey, Trooper Dave! Hello!
@magicman[quote]I just make the tiles types, that seems to work.[/quote]
I've found that a Dim array works best, since you can call on them individually rather than going through the group, and since (usually) you aren't adding *snip*


Blitz3Dman

#106 - The Pink Challenge

26th June 2007

Erm, what are the requirements, exactly?


Blitz3Dman

Hellgate London

26th June 2007

Yea, I saw that movie. It was good. Had no idea another was coming out.


Blitz3Dman

Proper Collsions

26th June 2007

Hm, Dabz... err.. madenathorn, there are [code] [/code] commands here.
Thanks for the help, I will have to code it sometime.
Not in a coding mood. Oh well. Maybe when my mind can be taken off my stomach.


Blitz3Dman

Proper Collsions

25th June 2007

Thanks, I'll have to try it tomorrow, though, it's kinda late here and I'm too tired to code.


Blitz3Dman

Hellgate London

25th June 2007

cool.
But, where's the treasure?


Blitz3Dman

Proper Collsions

25th June 2007

...
I suppose I meant the command reference. Nothing on collisions like that in the command reference, unfortunately.
GAH I know how to detect, just not how to stop the player.
ImagesCollide
ImagesOverlap
ImageRectsOverlap
RectsOverlap
Find distance*snip*


Blitz3Dman

Proper Collsions

25th June 2007

Ok, I shall clarify.
I am doing 2d, and I bet I know every collision DETECTING technique in the book. Or at least almost. What I can't figure out is how to use the information to keep the player back. A while back in a completely different game (I was pro*snip*


Blitz3Dman

Hellgate London

25th June 2007

"Templar: Blademaster"? "Templar: Guardian"? Is this game related to the knights templar of the crusades? The ones whose massive treasures have yet to be found?


Blitz3Dman

f4ktor Design - Texture Pack 01

25th June 2007

Amazing, f4ctor, amazing.
[insert a picture of an eyeball-less person with his jaw resting on the ground facing his monitor. He drools. The picture is labeled B3Dman in big, white, capital letters.]


Blitz3Dman

Proper Collsions

25th June 2007

I am writing a tile based top down game. I haven't the slightest idea how I'd go about doing collisions.
Help?


Blitz3Dman

Hello Everyone

18th June 2007

Hi, Hotshot, I don't remember you from BC, cause I was never there! :lol:
Enjoy your stay!


Blitz3Dman

QOTD - Your next language?

10th June 2007

I'm trying to learn C++, I don't want to learn Brainf--- it looks confusing


Blitz3Dman

QOTD : Your current project?

10th June 2007

I'm working on Saving Fable, a puzzle rpg that once Jayenkai gives me this help with the collsisons he said he'd give me, I can finish my engine.


Blitz3Dman

#101 - The Black and White Challenge

27th May 2007

It was a joke! :lol:


Blitz3Dman

#101 - The Black and White Challenge

27th May 2007

but, but, but, what about $000000 and $FFFFFF ???


Blitz3Dman

Theme stuff...

26th May 2007

I think the coffee did it.
:lol:

Newer Posts More - Older Posts