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Socoder -> Concept/Design -> WTD : Game Suggestions..

Sun, 08 Jul 2007, 06:51
Jayenkai
Work on Stringy Things DS v2 is progressing rather well.
Today I got the Scrabble game working nice and neatly, with the tiles being in a small green tile rack at the bottom, a scrollable play area, and even a zoomed out version at the top of the screen.
Lovely!

But I'm nearing the end of Fixing Up, and am now looking for additional ideas.



The main menu can currently hold up to 33 games. 11 word games, 11 "Luck" (I should probably rename that to "Chance") games and 11 Puzzle games.
So far, the list is..

Word Games - Games involving letters and strings.
Strings - Find words within the grid of letters.
Crosses - Blatent Scrabble rip-off.
Triplets - Make a word using the letters given. ie TMW = Tomorrow, EPG = Peppering
Towers - Build words up inside little towers. (Shit game, but mum seems to like it!)
Swaps - Swap a letter to make a new word.
Anagrams - Find words within a set of letters.

Luck Games - Games of chance.
Dice - Yahtzee.

Puzzle Games - Games that are puzzling!
Nuffin.. Probably Sudoku, but I already have about 10 sudoku's on the DS!


And that's the list!
I'd like to add more, but I'm struggling to come up with ideas that would use the stylus, as well as being 100% randomly generated. If I start making pre-rendered puzzles then it limits the replay value to the puzzles I can make.

So, can anyone suggest any extra games I can pop into the thing, preferably keeping in mind that I'd rather not use a file system unless absolutely necessary. (Except, obviously, to save high scores.)

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Sun, 08 Jul 2007, 08:26
JL235
For luck, why not some card games? Like Poker or Pontoon?
Sun, 08 Jul 2007, 12:10
garand
Good old solitare? Breakout? google the helicopter game and put that in
Sun, 08 Jul 2007, 15:28
Jayenkai
I started making a bunch of 8x8 monochrome patterns, so Picross/Polarium/"Flip the tiles in a + pattern" will all be do-able without using up too much more memory. (2x32bit integers=8x8 pixels.)

Bejeweled's easy enough, so that'll probably go in, but whenever I make it it never looks good, and instead ends up as a silly little "Coloured blocks" game.. There's something about ZooKeeper that makes it so special!

Minesweeper, I'd completely forgotten about. It's nice and easy and fits in with the Puzzle element quite nicely.
So, that's probably gonna be in.

Card games are tempting, but when you've already got a copy of "42 classic games" (aka clubhouse games) ready to be popped into the DS it kinda kills the need to have any more card games, really. Plus, I'd be worried about having all that card artwork taking up any more memory. There's already a 180,000 word list in there!

Breakout.. I suppose, but it's kinda dull! Unless you go all out, in which case Poing would be better as a seperate entity.. And Prospero would probably come after me if I did that!

And.. "The helecopter game" = "I ran out of ideas, so here's the helecopter game..." I don't think we need that on a DS!

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Sun, 08 Jul 2007, 16:58
Jayenkai
15 minutes!?! Maybe on the home desktop edition, but on a DS even 5 minutes seems insanely long. Not sure why that is, though.. Usually a "Strings" game can last 20 mins, but the DS one feels perfectly fine with only 2. Very odd.

Anagrams gives you a jumbled word, and.. depending on the play mode, you have to make words from them.


Seriously, 15 mins?!

Countdown gives you 30 seconds!

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Mon, 09 Jul 2007, 13:55
Blitz3Dman
War would be interesting for chance. Even though the player doesn't do anything except tap go.
I find it odd that anyone can enjoy war. The only human interaction is drawing a card and determining which wins. Primitive.

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Mon, 09 Jul 2007, 16:43
Nolan
War would be interesting for chance. Even though the player doesn't do anything except tap go.
I find it odd that anyone can enjoy war. The only human interaction is drawing a card and determining which wins. Primitive.


I take it you play a lot?

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