-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|509|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




realtime

#220 - The Pac Challenge

25th September 2009

I already made pacman with random maze.
link here
It needs more than a week to create.
If i have time, I will recreate the game and join the challenge


realtime

2GB memory card - £113.90

23rd September 2009

I always come to my brother whenever I want to buy something, he knows a lot about price and know how to get things cheaply.
------
(Linkage)


realtime

dungeon maker algorithm

20th September 2009

a dungeon maker algorithm


realtime

icon bouncing...

11th August 2009

maybe you can give a line to act as a floor so you know whether they stop in the correct position or not.
or maybe you can alter the code like this
...
if icony(t) >= 160 then
icony(t) = 160
...


realtime

A couple of questions

18th July 2009

I like global. it makes me work faster and easier.
What is so wrong with global anyway?


realtime

papercraft maker code

9th July 2009

some code to create papercraft


realtime

RPGMAKER3D - open source

16th April 2009

my never finished rpg maker 3d


realtime

Anything new for Socoder?

23rd August 2008

it seems to me that we don't need to change anything since every idea is always declined by others.


realtime

playmidi.dll

7th June 2008

play midi source is released
It's written in delphi 6
please visit my web


realtime

playmidi.dll

26th May 2008

I always have trouble playing midi in my games that are created by blitz, especially blitz3d. So far I always use mp3 for background music which is quite larger in size.
The music is only heard on some computers, but not on mine.
That is why I create th*snip*


realtime

pacmaze

20th May 2008

play pacman with random maze


realtime

Moving up slopes

1st May 2008

I tried this at home
not realistic enough
you need physics to solve the problem
[code]
Graphics3D 640,480,16,2
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight(camera)
PositionEntity camera, -20,10,-26
plane=CreatePlane()
EntityType*snip*


realtime

Moving up slopes

1st May 2008

make your gravitation lower should solve the problem
make gravitation lower when collided with slopes and turn to normal when it collided with other meshes.
your slope may not straight or curved or it's a problem with your mesh. try to test with regular *snip*


realtime

The Great Games Experiment

12th April 2008

i only play demos, only once buy a small games.
I don't like to buy big games, even downloading the demo.
They only fill up my computer with lot of files. and make me must buy new hardware.


realtime

cell shadding

16th March 2008

the second code should solve the problem with multiple surfaces and colored brush
it doesn't do anything but that


realtime

cell shadding

14th March 2008

the above code is not working well with model that has more than one surface, also when your model is colored rather than using texture
I have change the mode a little
this one should work with multiple surface and also I use vertexcolor instead of entit*snip*


realtime

cell shadding

14th March 2008

I try to make the cell shading effect in blitz3d.
the result is not that bad
and it is very fast because you don't do the calculation during rendering process
the middle image is the original
the left and the right is the model after cell-shading is a*snip*


realtime

Hi guys, nice to see you again!

9th October 2007

welcome and hopes this site will grow like the old day


realtime

ff8 mimic

16th September 2007

trying to mimic ff8 technique

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