-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|519|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




LostUser

Encrypting assets

25th September 2009

I've found some packers via the Blitz Basic website.
Has anyone used Blitz Media-Linker V1.9?
URL: (Linkage)
Apparantly it Creates Stand-Alone-Executables (Single Executables) of your own Blitz-Programs with all the assets, this would be really useful. *snip*


LostUser

Encrypting assets

25th September 2009

Okay, thanks for your help. I will try to use Blowfish to encrypt/decrypt images and go from there.
Thanks for your help.


LostUser

Encrypting assets

24th September 2009

Hi there.
[quote]
Give yourself a second or two to unencrypt, and load the file, then instantly delete it again once you've actually loaded it.
[/quote]
Yes, I experimented with this concept -- it does work, and I guess its the best quick and dirty sol*snip*


LostUser

Encrypting assets

24th September 2009

My game has an assets folder, in which there are images, sound, etc.
However I do not want the end-user editing the images, nicking the images (as I paid for them) or altering rules.dat files as it will crash the game.
Therefore I've been thinking about *snip*


LostUser

Blitz Arrays with Strings

24th September 2009

Its okay now, I've decided to just keep them as fixed variables.
The original idea was to have a facility where I can add fields and variables and make it more liquid of a design/development process.


LostUser

Creating rating stars as 1 image

24th September 2009

I've now resolved the problem by doing this:
[code]
; Stars
Local img_stars_path$ = img_path$ + "stars.png": Is_Valid_Image(img_stars_path$)
Global img_stars = LoadMaskedAnimImage( img_stars_path$, 12,12,0,2)
Local iw = ImageWidth(img_stars)
; Make T*snip*


LostUser

NFG's Arcade Font Engine

25th August 2009

Font generator for various arcade games ripped,
I do not know how to download the bitmapped fonts themselves, but here is the link to the website to create fonts from various games;
(Linkage)
Edit:
List of all fonts used: (Linkage)


LostUser

Blitz Arrays with Strings

20th August 2009

Oh, I was hoping that I could use strings, so I could have fields within an array, sorta making it a bit easier to reference things later on.
I will use your idea of constants to reference the array index.
Thanks for your help.


LostUser

Creating rating stars as 1 image

20th August 2009

Hi there.
Do you mean, you have:
1 image that holds all images and then use the frame to show the right amount?
Or do you mean:
1 temporary image that holds all images and you display parts of it?
Sorry if I sound a bit confused.


LostUser

Blitz Arrays with Strings

20th August 2009

I am wanting to create a "char" type to hold all the characters in a RPG game, including players of the game. But I am not sure if I am doing it right.
I am wanting to use rpg_skills[] to hold all fields as each char would potentially have different skill*snip*


LostUser

Creating rating stars as 1 image

20th August 2009

I have a rating system from 0-5 stars, see graphic:
(Image.png)
I need a way of algamising/combining a star graphic into one image
so that I do not repeat the DrawImage command over and over.
For example, instead of doing 3 calls to:
[code]
; Dr*snip*


LostUser

Ripping C64 fonts?

19th August 2009

v------ 20,000th Post on Socoder! ------v
I was able to rip the fonts, there is A-Z which is very clear, but the 0-9 wasn't very clear and there isn't any commas, $ signs, or other punctuation.
I may end up paying for it to be re-done, as I've already de*snip*


LostUser

Ripping C64 fonts?

16th August 2009

Hi,
I'm wanting to rip the font from the C64 game, the Untouchables, for my own game;
Screenshot: (Linkage)
What is the best way to either find out what this font was/is, or download it?
Thanks.


LostUser

Flats in Liverpool?

4th August 2009

Ok thanks.
Closed.


LostUser

$10,000 Indie Game Competition (2beegames)

4th August 2009

[quote]
2BeeGames have started acception submissions for our 2nd Indie Games Competition.
Hurry as you only have until September 15 to get your games in!
Top Prize is $10,000 and a publishing deal!
Community favorite wins $5,000!
[/quote]
Link: (Lin*snip*


LostUser

Designing a NES themed game for Blitz

4th August 2009

Hi there.
After reading the thread, I think its just a good idea to have a bitmap/8-bit game but not in NES resolution.
Thanks.


LostUser

Flats in Liverpool?

2nd August 2009

Does anyone know where I can find flatshares near the city centre of Liverpool?
I've tried Gumtree, flatshare.com, trovit.com and others, but am finding it difficult in finding the right apartment, and when I do find one, it's usually gone very quickly.
*snip*


LostUser

Button positioning program?

2nd August 2009

Hi there, I will try your ideas! Thanks!


LostUser

Button positioning program?

2nd August 2009

Button unresponsiveness
=======================
I've just noticed that mousehit(1) is really unresponsive!
I've cut my code down to the bare minimum:
[code]
For b.button = Each button

; Mouse over
If (mousein(b\\x, b\\y, b\\w, b\\h)=True) Then
C*snip*


LostUser

Designing a NES themed game for Blitz

1st August 2009

Oh okay, thanks for your help. This put me on the right track.
Thanks for your help.


LostUser

Designing a NES themed game for Blitz

1st August 2009

Although development on my "Don of New York" game is currently suspended (mainly because of work), my original intention was to build it as if it were a NES game. A sort of NES themed game.
Unfortuently it hasn't turned out that way. Firstly I didn't kno*snip*


LostUser

Right align text

3rd June 2009

Thanks!


LostUser

Right align text

3rd June 2009

I need to right-align text in my HUD so that text is right-aligned.
ie:
[code]
Text bar_x+300, bar_y+10, temp.family\\name$
[/code]
How do I do this?
I tried adding "true, false" to the end of the Text command, but it don't seem to be working properly*snip*


LostUser

The Munchies

13th May 2009

Is it possible to acquire the mouse click noise you use?
Thanks.


LostUser

Masking Anti Alias images

11th May 2009

Oh thanks for your help anyway Phoenix!
You're right. My pixel edited version was a bit better, so I am using that.

Newer Posts More - Older Posts