-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|549|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




LostUser

Whats the name of this arcade game?

14th February 2010

Yes, it was super thunder blade! Thanks


LostUser

Whats the name of this arcade game?

14th February 2010

I'm trying to find out the name of an old arcade game I used to play.
It is similar to AfterBurner, but it is with a helicopter instead.
I thought it might have been "Thunderforce" but that is a different game, but I think it had the word Thunder in the *snip*


LostUser

Blitz and SQLlite?

1st February 2010

OK, that makes sense. Thanks for your help!


LostUser

Iphone game prototype

30th January 2010

I've done multiple prototypes of this ''bootleggers'' game but am never 100% happy of it. I'm sure I'll get there


LostUser

Blitz and SQLlite?

30th January 2010

I was wondering, rather than using .dat files, or memory (which would only work the time you use/play the game), is it possible to use SQLlite?
I'm currently working on Django and for production it uses SQLlite and I think the iphone uses it too.
Does an*snip*


LostUser

Fixture Lists

16th December 2009

I remember building a football management game in Qbasic about 10-12 years ago; it wasn't all that fancy, just a rolling of a dice with a really good contract/management system.
But the problem was the fixture list. That was the hardest thing to program. *snip*


LostUser

Tile-based map games on Blitz2D

9th November 2009

Regarding Waypoints.
My idea is that the AI players are attempting to do the same task/objective you're doing; as well as instructing NPC's to do tasks/objectives.
ie: Go to building X, do action, etc.
My idea is to take my turn-based button based game *snip*


LostUser

Is it quicker to draw rectangles, or images for buttons?

9th November 2009

Okay, thank you for your help. I will try and adapt your idea to what I already have.
Thanks again for your help.


LostUser

Tile-based map games on Blitz2D

9th November 2009

Wow, that's a great help. I wasn't expecting the quality of information, but thanks a lot.
Is there any articles, or even a very very basic tile based program in Blitz I can have a look at?
I think combining the Tile based library and the collision libr*snip*


LostUser

Is it quicker to draw rectangles, or images for buttons?

9th November 2009

Hi there.
Thanks for your reply. Your answer is very clear and helpful.
The way I seperate buttons for different screens is a "screen$" and in my Draw_Buttons.button() function I use the screen$ as a parameter, so it only shows the buttons from "screen$"*snip*


LostUser

Tile-based map games on Blitz2D

9th November 2009

I'm thinking of recreating Miami Vice (for the Commodore 64) on Blitz,
URL: (Linkage)
Or, at the very least using the map as somewhere to move around; I guess it would be a turn-based GTA game, sorta like Crime Fighter (url (Linkage)
I've never done ti*snip*


LostUser

Is it quicker to draw rectangles, or images for buttons?

9th November 2009

I have built a button library which has different themes, such as rectangles, 3d button effect, and several rounded rectangle functions. All the themes are pretty basic.
In my Draw_Buttons.button() function it does a big switch statement to find out what*snip*


LostUser

Develop in Liverpool event - Alien Breed franchise;

5th November 2009

I would love to go to this event, but the cost of £295+VAT puts me off;
Event: Develop in Liverpool
Date: 5th November
This one really interests me from a RetroCoder point of view;
ART & DESIGN: Resurrecting the Alien Breed franchise
If you&#*snip*


LostUser

Structure of Game Classes

23rd October 2009

I can only talk about my experience with MVC with PHP and with Blitz Basic 2D.
I've started to build my game in MVC, mainly after some playing around with the PHP framework CodeIgniter and also because the game is more of an application style, rather than*snip*


LostUser

Structure of Game Classes

22nd October 2009

Could you organise your application similar to the MVC style (model-view-controller)?


LostUser

Creating rating stars as 1 image

22nd October 2009

Thanks for your help.
*Closed*


LostUser

Creating rating stars as 1 image

22nd October 2009

I have tested Teasy's code, this gives me what I was after.
Although I had a problem -- the stars are being displayed in the wrong order, the on state stars are appearing on the right hand side.
I resolved this problem thusly;
1) Changing the image Teas*snip*


LostUser

RGB to Web Hex?

21st October 2009

I require the hex because I do this to style things, and I just wanted a way of grabbing the hex of colors that were either set elsewhere, or randomly generated.
[code]
bg = $FFFFFF ; or other web safe color
color 0,0,bg
[/code]
Thanks for all your he*snip*


LostUser

RGB to Web Hex?

21st October 2009

Thanks for your help.


LostUser

Creating rating stars as 1 image

21st October 2009

No, apologies for the mis-understanding.
Originally I was trying to just output the "on" state for the stars, but combining the "off" and "on" state looks much better.
I will try the solution provided by Teasy to see if this will resolve my problem.


LostUser

RGB to Web Hex?

21st October 2009

How do you convert RGB to Hex as seen in web CSS colors in Blitz?
ie: 255, 255, 255 = FFFFFF
I tried using the Hex() function but it doesn't return the correct values.
Are you meant to add the R,G and B together, or something?
[code]
; websafe colors *snip*


LostUser

Write : Buttons

21st October 2009

Here is my button library.
The button themes aren't very nice looking though (for some reason using FatBox makes the thing very slow).
Requirements: fatbox functions (follows code)
[code]
; Button class
; A very basic button class
; @updated: 25 Au*snip*


LostUser

What to build next?

21st October 2009

You could do a very basic boxing game. I started on one, but it never got anywhere -- I ripped most of the graphics from World Championship Boxer (abandonware) and it was just going to have a bar which goes left or right, sorta like this:
[quote]
You *snip*


LostUser

Creating rating stars as 1 image

21st October 2009

How do I create rating stars that contain both the off/on state?
I am wanting to create ratings stars that have both the off/on state.
See this image:
(Image.png)
In the above image it shows 4 stars in the on state and 1 star in the off state.
I hav*snip*


LostUser

Encrypting assets

28th September 2009

I didn't mean to start a debate on the issue.
I've tried some the packers, one of which offers 32-bit encryption, and they seem to do the job I was after.
I think a copyright notice will help, so I will definitely put that in there.
Thanks to all for y*snip*

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