-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|588|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




Blitz3Dman

Wtd : Title for new section..

13th May 2007

Hmm.. I suggested it because
- we are passing around the code much like the game where the story goes around and everybody adds a sentence, or two, or a paragraph.
- it seems a popular thing to do around a campfire
- there are firewalls on the internet.*snip*


Blitz3Dman

I... hate... this....

13th May 2007

Tried, but no success.
Also, when I told it debuglog everything it was doing, I copied ad pasted one of the little rectangles and opened up an untitled and typed Asc(‡˜) - appears as a box in blitz - and it gave me the correct value - 28.


Blitz3Dman

capturing windows?

12th May 2007

For the program to grab them itself, not that I know of. You can press Print Screen right above insert and delete and it copies the screen to the clipboard.


Blitz3Dman

I... hate... this....

12th May 2007

Man, you are the greatest; it seems to have fixed. Thank you so very much!
Except, of course, now that I've fixed the loading, the saving is doing something odd. Either that or the loading is almost fixed.
[code]
Function save()
DebugLog "Saving map." *snip*


Blitz3Dman

I... hate... this....

12th May 2007

Hmmm, I had the d for dump because the varying sizes weren't implemented yet.
I changed it anyway but no success.


Blitz3Dman

I... hate... this....

12th May 2007

@flying_cucco
actually, I just forgot to change that before I posted the code. It was a dumb expiriment.
@bram
Hmm... you may be on to something there, let me check...
[edit]hmmm, nope... still does it.[/edit]


Blitz3Dman

I... hate... this....

12th May 2007

I'm about to tear my hair out. I can't figure out why when this saves all values as 28 (that's the default value) but it loads and half of the values as daggone word wrap -1 !!!
The worst part is, I CAN'T FIND OUT WHICH OF THE DAGGONE FUNCTIONS IS THE PR*snip*


Blitz3Dman

Site bug?

12th May 2007

And why is
Warning: mysql_result() [function.mysql-result]: Unable to jump to row 0 on MySQL result index 14 in /home/phoenix/public_html/socoder/index.php on line 5669
in the sidebar showing recent blogs/showcases etc?


Blitz3Dman

Busts

11th May 2007

If any body here has played Fire Emblem, they'll know what I mean here and what kind of style I'm after for the busts.
I was wondering if you all could help me out with inspiration, your own art, and suggestions.
For my game, Saving Fable, I'm going to n*snip*


Blitz3Dman

Birthday - one day late

9th May 2007

...
...
...
...
...
...
...
...... What..?


Blitz3Dman

Birthday - one day late

9th May 2007

...
...


Blitz3Dman

Wtd : Title for new section..

9th May 2007

Sweatshop!!
Industry?
Commence...
Raptor..?
Factor!
Kool-Aid
Cucumbers...
Ice Cream
[drooling]Budder Toast...[/drooling]
Blitz
Programmers
Moby Dick
Llama
Dolly..!
Youtube
Pirates
Glum
Plum!
Dumpster
hmm. CodersDumpster... I like the sou*snip*


Blitz3Dman

Wtd : Title for new section..

9th May 2007

Tale of Code
Coding Tale
A Coder's Tale
Carry on Coding
Code Around the Rosie
Code, Code, Code the Man Down
Coders Sweatshop
Masters of Coding
Add a Bit, Tweak a Byte
Pin the Code on the Language
Does Your Byte Live Up to Your Bark?
So Code A St*snip*


Blitz3Dman

#098 - The Heavy Metal Challenge

9th May 2007

Oh well, I never got my cruddy game submitted. It was entitled, "Heavy Medal". Cruddy name, equally cruddy idea :-/


Blitz3Dman

Birthday - one day late

9th May 2007

The topic there was posted on May 4th.


Blitz3Dman

Game Time!

8th May 2007

[moan]It's exceeded B3D demo version code limit and the music refuses to play for BB2D for some reason.[/moan]


Blitz3Dman

C# dll's

7th May 2007

This is something I've been a little bit curious about, too, so I'll have to stay tuned.


Blitz3Dman

Game Time!

7th May 2007

Tweaked the difficulty a bit and added some images instead of Rects and Ovals.
[code]Const ScrW=800
Const ScrH=600
Graphics ScrW,ScrH,32,2
StarfieldOn=2
SeedRnd MilliSecs()
Global playerimage=CreateImage(8,8)
Restore ufo
SetBuffer ImageBuffer(playe*snip*


Blitz3Dman

Game Time!

7th May 2007

Curses, Jay, you posted when I was about to put mine up.
I added some nice looking particles, a win screen, and, er, not much else.
[code]Const ScrW=800
Const ScrH=600
Graphics ScrW,ScrH,32,2
Starfield=CreateImage(scrw,scrh)
SetBuffer ImageBuffer(sta*snip*


Blitz3Dman

So did anyone buy a PS3?

6th May 2007

I'm waiting for the price to go down. Wayyy down. I was disappointed with the DS's games so I'm not completely sure I'm going to get a Wii anyway.


Blitz3Dman

Hi socoders (=

6th May 2007

Hello!


Blitz3Dman

Wii!

6th May 2007

It was just gonna bii that post.
Lol? Eh? "bii"?


Blitz3Dman

Wii!

6th May 2007

time to comrimise. Wii are very proud of our new line of Wii players. I sii a good future for Miis. By the way, has anii bodii siin my kiis? Wii must turn all long iis (sorrii, es) into iis! I niid to buy a Wii. I'm biing left in the dust biicause I don't *snip*


Blitz3Dman

The affect of achohol on RGB values

6th May 2007

She says there's these online image people who sell backgrounds for a couple dollars and you can sell them more backgrounds and I think you gain part of the sale price for every buyer.
No, I'm not kidding; her job involves a lot of stuff like this so I th*snip*


Blitz3Dman

Birthday - one day late

5th May 2007

(lol) sorry about that.

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