-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|376|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

I don't think we'll see FZero for a while. Once MarioKart got anti-grav, it was all over!


Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

Mum's been busy outside adding lights to the side fence, so the kitchen door's window is a little more interesting.
A neighbour's spotted her, and wandered up for a chat.
They're currently discussing how much she's looking forward to *snip*


Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

Awww. More waiting for Zelda. Boooooo!!!!

And still no Switch Pro!?


Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

So far..
WarioWare
Monkey Billiards (super monkey ball, proper!)

I am happy!!!
Carry on...


Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

[youtube]https://youtu.be/maFRhnjI09Q[/youtube]


Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

I'm hoping for a WarioWare.. I'm also hoping that it won't be like the crappy Game'n'Wario edition.

Super Monkey Ball Retro/Banana Mania still hasn't actually been announced, but box art and screenshots have popped up all over t*snip*


Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

Hopefully Ninty's big event tonight can cheer everyone up.

Ninty's on at 5pm, UK.


Jayenkai

E3 2021 - The Year of Nothing

15th June 2021

E3's certainly been a bit piss-poor this year. Seems a year and a half of Covid's screwed everyone's plans.


Jayenkai

JSE - Jay's Scripting Engine

15th June 2021

Having said that, this was in one of the emails from Michael Fernie, the other day.

[quote]Even still JSE is great. I even used it the other day to output a formatted report for my hotel expenses. I just took this jumble of data in this strange format. *snip*


Jayenkai

JSE - Jay's Scripting Engine

15th June 2021

I can't get reading from the clipboard/paste to work well on iOS, and it seems every MacOS Safari update is bringing it more and more in line with iOS's stringent rules.
I could possibly add file-access commands, but whether I can get a ''Sele*snip*


Jayenkai

Epic Free Control

15th June 2021

A few people have suggested it's a good game.
I didn't get very far into it, though.. [url=https://socoder.net/?GotoPost=77801]Linkage[/url]


Jayenkai

How's Things - June 2021

14th June 2021

Fook. :(


Jayenkai

How's Things - June 2021

13th June 2021

How's everyone doing, lately?
Been a scorcher of a day, today, and I've struggled to keep my coder's mindset going.
One of those lazy days that crop up.. .. far too often.

Have relaxed with last week's episode of Voyager, as far as th*snip*


Jayenkai

JSE - Jay's Scripting Engine

12th June 2021

Ok, I'll fix it up in the morning.
The language copes happily with alternative spellings and such, so I'll just add in underscore-less versions as defaults.
As for ''Case''.. it's all case insensitive. FeELFreEtogOcRAZy!!


Jayenkai

JSE - Jay's Scripting Engine

12th June 2021

The Bracket issue is one of the current pitfalls of the language.

What's happening is it's reading the command as ...

''Rect ($Width/2)
.. and then some other stuff that the user decided to randomly type onto the end of the command *snip*


Jayenkai

JSE - Jay's Scripting Engine

12th June 2021

Be sure to include the $ in the variable name, otherwise you're just using a regular variable, not the Const


As for the function name, in my head it sounded like it needed the gap..
I'm still not sure that the right wording.. Maybe FitText w*snip*


Jayenkai

JSE - Jay's Scripting Engine

12th June 2021

[jse]Graphics 512,512,1
ResetDraw()
Txt=''Hello World''
Repeat
CLS 30,30,80

w=Limit(Abs(MouseX()-256),3,256)*2
h=Limit(Abs(MouseY()-256),3,256)*2
SetCol 80,60,30; Rect 256,256,w,h,1
SetFontSize_Fit Txt,w,h
SetCol 150,120,80; Text 25*snip*


Jayenkai

Game Builder Garage

12th June 2021

Oh, for pete's sake..

There's a nice ''teleporter'' object.

Add one to each side of the screen, and ..
Bingo..
Wraparound!!

... except the teleport resets your position to the center of the teleporter, so your Y location is rese*snip*


Jayenkai

Game Builder Garage

12th June 2021

It has a ''Cannon'' type object that throws objects into the world.
You can move it to position it where you want within the environment.
You can rotate it to throw objects in a certain direction.
You can add a randomiser to launch objects at a *snip*


Jayenkai

Game Builder Garage

11th June 2021

I can't do this..

1. I can't find a good way to programmatically position objects.
I can programatically move things, but they then seem to end up with physics taking control, and they move with their own free will.

2. Not only can I not pos*snip*


Jayenkai

I Had McDonalds

11th June 2021

About 5 years ago, Uncle Jimmy brought us some McDs for a treat.
Prior to that.. I'd say the last time I ventured into a McDs must've been 2009 or so, maybe??!
It's been a while, that's for sure.

McD added a new drive-thru close to ou*snip*


Jayenkai

Nom/Vom '21

11th June 2021

Mmmm. Cappuccino? Mmmmmm...


Jayenkai

Game Builder Garage

11th June 2021

Not sure. I seem to be able to do most things, as is.
Can't figure out how to kill momentum, though..
Grrr...


Jayenkai

Game Builder Garage

11th June 2021

.. Yep.. It's the same one from Labo..

-=-=- Copy+Pasted from AGameAWeek blog -=-=-

As the tutorial began, the game asked me to jump up to a platform. But OMG, the jump button doesn't work.
The tutorial guides you through adding Jump functi*snip*


Jayenkai

JSE - Jay's Scripting Engine

10th June 2021

[jse]// Pop The Lock v1.0
// by Michael Fernie
// Created 6/10/2021


Symbol 0,''2__0_002_20_0_0,2_2,0_0_0220_0220_0@220_0,220_0/220_0,220_0/220_0,220_0/220_0,220_0/220_0,220_0/220_0,220_0/2_2/0_0!220_0?220_0.220_0/220_00220_0_220_220_0_00220/220_*snip*

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