-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|504|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



GoliX

What'd ya get?

27th December 2009

Electronics stuff, desktop curling set, juggling batons, maltesers, 40 pound and I just bought left 4 dead 2 from steam as they've cut the prices of all the games. I spent most of the 25th installing graphics and sound cards in peoples computers o_o and ge<snip>


GoliX

QOTD : Time Travel!

7th October 2009

"I would go back a couple of weeks and remember to use my usual lottery numbers instead of a 'lucky dip'. Would have have had 5 numbers plus the bonus ball..."

Really?!


GoliX

Fan grinding sound

3rd October 2009

I have multiple fans doing it right now, but my pc is in too awkward of a place for me to be bothered to do anything yet. :/


GoliX

Fun with jumpin' Rice Krispies.

28th September 2009

Cool , I used to do this at school by rubbing my pen on my hair and hovering it over bits of paper. Then I'd just wait for people to notice it jumping up and down.


GoliX

SpeedTest : Cubes go round!

23rd April 2009

Amd 6400 dual core + nvidia 9800gtx+ = 41350 in the second test and about 8200 in the first test.


GoliX

Poor pussy !

24th March 2009

She should've let the cats outside when they wanted. Then it's up to the cats if they want to keep coming back.


GoliX

Photo Time!

13th March 2009

Steve has a ghost hand. :o


GoliX

First Snow of the Year

22nd November 2008

I'm in Birmingham(uk) and we had our first snow sometime in October(I think, maybe November even).


GoliX

3D Gfx checker thing...

12th November 2008

[code]-----
Drivers
-----
/ Primary Display Driver
****************************************
-----
Primary Display Driver
-----
Available Resolutions
-----
/ 640x480x16
/ 640x480x32
/ 320x200x16
/ 320x240x16
/ 400x300x16
/ 512x384x16
/ 640x4<snip>


GoliX

Carambar!

30th August 2008

Ahh I see . I tried it backwards because I read that Merlin lived his life backwards through time.


GoliX

Carambar!

29th August 2008

I still don't get the merlin one . I've tried recording it and playing it backwards, reading it backwards etc :/.


GoliX

QOTD : What else can it do?

27th July 2008

"I'm over 9000 times more productive"

Dragon ball Z? =D


GoliX

Sky issue

22nd April 2008

Hehe, maybe I put you off with all that excess code .

The key commands were:

EntityOrder(skybox,1)

and

PositionEntity(skybox,EntityX(player,1),EntityY(player,1),EntityZ(player,1),1)


GoliX

Sky issue

22nd April 2008

Or you could make the sky-sphere smaller, and use EntityOrder to have it drawn before everything else, then keep positioning it at the players co-ordinates. Thats probably the most realistic way as then you can't get closer and closer to the 'sky'.

|EDI<snip>


GoliX

works some of the time....

28th March 2008

Try setting the global parameter on positionentity to true.
Just a shot in the dark :/.


GoliX

loadmesh vs copyentity

26th March 2008

I think if you want to be able to deform the meshes individually(ie. damage to individual buildings) then use CopyMesh instead of CopyEntity, but generally if your having lots of the same model that aren't going to change then CopyEntity is better.

Als<snip>


GoliX

SteamWorks :: Free

21st March 2008

Well, not indie developers, anyhow.
Seems the only way to get hold of the SDK is to mail some random person inside Valve, and I doubt they'll pick just any random indie.


Oh :/


GoliX

SteamWorks :: Free

20th March 2008

Looks promising. Hopefully it will motivate lots of new developers.


GoliX

find 3d object on 2d screen....

20th March 2008

It's a bit messy because you can't just scale the square just based on the distance you have to take into acount that as something gets further and further away from us, it shrinks at a slower and slower rate in our viewport. Division helps here, I divided<snip>


GoliX

Einstein's Riddle

20th March 2008

Yeah I did it and I didn't even need a pen and paper...







I used mspaint instead .


GoliX

problem with animations

20th March 2008

And with b3d you can control the individual bones. Such as you could give the feet bones a collision sphere to make sure the feet never disappear through the ground etc...I think.


GoliX

find 3d object on 2d screen....

20th March 2008

Yeah, it's messy code, a lot of unused veriables from trying different things. It's very touchy too, it seems like changing anything can throw it off .

I'm going to try to write it again later but cleaner and smoother.

Also about the scalemesh, th<snip>


GoliX

find 3d object on 2d screen....

19th March 2008

Lots of trial and error :o. It took quite a while but I didn't want to let it win


GoliX

find 3d object on 2d screen....

19th March 2008

Hehe thanks
For a while there I wasn't sure wether you were being sarcastic or not fred . I went searching up and down the thread to see if someone had already said what I'd said but I didn't see anything,(though it's similar to jays 3d cube idea).


GoliX

find 3d object on 2d screen....

19th March 2008

After some messing I came up with this, it's pretty messy.
:/
Use the mouse wheel to move backwards and forwards.

You're probably best off coupling a sprite with each object and hiding the sprite when it isn't selected. Then blitz can do all the scali<snip>

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