-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|35|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Showcase Home -> Puzzle


 
Pio
Created : 29 January 2023
Edited : 30 March 2023
System : Cross Platform
Language : Löve / Lua

Exploding Numbers

A puzzle game where numbers divide and combine with other numbers

.love file (actually a zipped source)
win32 zip
Screenshots
Short instructions:

- Even numbers can be divided by clicking on an empty tile next to them. (One half gets blown away from the cursor.)
- Numbers divisible by four can be exploded in four directions by clicking on them.
- Odd numbers can't be moved, but all numbers can combine with blown parts of other numbers.
- When the stated goal is reached, click on that number to progress to the next level.

- Use Undo to step back. Solve option is available at the beginning of a level.
- The levels can be exported/imported to/from clipboard.

Made with Löve framework. Game page.

Latest Update

Mar 30 2023 0.91 level and message tweaks, some features unlock on progress
> Reveal 🔎

 

Comments


Sunday, 29 January 2023, 09:14
Jayenkai
That seems to work well enough. I managed to get up to the "7" level with the 32 in the middle.
Monday, 30 January 2023, 02:10
therevillsgames
I do still enjoy messing around with Lua/Love - how are you finding it? How did you find the Android porting?
Monday, 30 January 2023, 03:05
Pio
@Jayenkai: Aha, that's the first level with numbers divisible by four, which explode when you click on them. Thanks for testing!

@therevillsgames:
I also find it enjoyable (Lua has many quirks that in the end turn out consistent and logical). I was pleasantly surprised the framework doesn't force you to use sprites, maps, etc - it is low-level enough. Android porting is messy. I dislike having to rely on some script to download many things needed to compile it and the other script to accept many license agreements, that come with the SDK. Eventually, a tiny code + the framework becomes a huge apk file.