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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|531|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Blitz -> Fixture Lists

Tue, 08 Dec 2009, 07:36
Hotshot
I couldnt do real time Fixture lists...so I did what I could do



Next one I will work out bubble sort for league table

Wed, 16 Dec 2009, 08:30
LostUser
I remember building a football management game in Qbasic about 10-12 years ago; it wasn't all that fancy, just a rolling of a dice with a really good contract/management system.

But the problem was the fixture list. That was the hardest thing to program. The best idea someone posed was to make the fixture list a fixed list of home-away and then away-home and then randomly put the list of fixtures in an array.

So it'd be:
1) Liv vs Man (Home/Away)
2) Man vs Liv (Home/Away) (reverse of first)
3) ..etc.

Then randomize the 1-3 list in another array. This way you get around problems about teams already playing other teams.

Unless you're doing promotions, relegations or gold-rush like tournaments -- then it gets very confusing.
Fri, 18 Dec 2009, 10:41
Hotshot

But the problem was the fixture list. That was the hardest thing to program.


I agree
Looking my code as I am sure there could be improvement to make look more better or make the code shorter.