Socoder -> Wednesday Workshop -> #242 - The Light Challenge
|Posted : Wednesday, 17 March 2010, 06:41|
#242 - The Light Challenge
Make a game with light.
(I'd have written a nice lengthy version of this, involving there being light far off in the distance of the recently destroyed game, but it might've been too confusing for some people. Not that anyone bothers to enter the workshop, anyway. Still, best to keep things short, and less confusing for people.)
The TimeWed 17th March -> Wed 24th March 2010
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT*. (Although that's more frequently becoming "When I bother to wake up, on a Wednesday morning") Where there's a will, there's a way. So long as folk don't complain about the way.
RememberWednesday Workshop is just for fun.
It's not meant to be a competition.
It's just for fun.
The best technique is to try to stick to a 3 hour schedule for building the actual game. If you have more time during the week, build the game up, fix bugs, add music/titles, whatever.
The RulesYou're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!
Other than that, the main coding for each week's task should be pretty much created within the time allocated.
If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com
Additional rules are available here.
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