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Socoder -> Web Development -> Website ideas

Sat, 21 Jan 2012, 10:36
Afr0
Right... I just paid for another year of GoDaddy hosting, and just realized I haven't posted on my blog for ages (mainly cos I started a Norwegian blog elsewhere where I write about my life and politics).
Considering Afr0 Games doesn't really exist anymore, since I'm only working on one game for the foreseeable future, I'm thinking of deleting the blog to make space for a website about Project Dollhouse.
I've realized that a website that looks good on all browsers and is somewhat reliable most of the time takes a shitload of time to write and maintain, so I'm probably going to use some kind of a pre-baked solution.
The initial idea is to just throw in an index.php with a logo for Project Dollhouse that links to a wiki, but eventually I want to put up more stuff.
Does anyone have any ideas?
I've actually saved a lot of the original webpages used by TSO through the Wayback Machine, but if I'm going to put those up it won't be until the game goes live in some form or another. And even then they should probably be heavily modified to avoid pissing off EA's lawyers.

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Afr0 Games

Project Dollhouse on Github - Please fork!
Sat, 21 Jan 2012, 12:13
JL235
Don't use modified versions of EA's content, don't use them at all. Create your own. That is my biggest suggestion.

I would recommend you setup a blog, and blog about development of this. Even if it's just "today I did x, y and z; and it's going ok, I had this issue with porting code, and so on". That will help give constant feedback about updating the project.

If you want to have somewhere to talk about the project, why not host it on Github, and then use their in-built stuff to handle the project management? You might also find more contributors that way.
Sat, 21 Jan 2012, 13:45
Afr0
If you want to have somewhere to talk about the project, why not host it on Github, and then use their in-built stuff to handle the project management? You might also find more contributors that way.


I'm already hosting the project on Assembla for free, and I'm kinda not wanting to change the host right now. Mainly because it changed hosts like three times before what was TSO Restoration imploded and eventually turned into NIOTSO (New Implementation of The Sims Online) and Project Dollhouse. Though I've been thinking of maybe switching to Google Code because it has more features than a free Assembla project.

I actually started blogging on Tumblr.
My main issue with blogging is that it eats up time from the project, but if it can get me contributors, it might actually be worth it. I should probably incorporate the blog into the website... that makes sense.

Come to think of it, I've also been wanting to not attract new contributors, because being involved with TSO Restoration taught me that finding good contributors that are motivated, self-sufficient and have at least a minimum of time to devote to a project is extremely difficult (you wouldn't believe how many people believe they know how to program, but when asked to write a loader for a fileformat that's already been documented have absolutely no idea where to start).
But lately I've kinda started to realize that it might be a good idea... the scale of the project keeps growing as I keep digging deeper into the files and realize the work that was actually put in.

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Afr0 Games

Project Dollhouse on Github - Please fork!
Sat, 21 Jan 2012, 14:04
JL235
I didn't mean change hosts, GitHub will provide hosting the code, bug tracker, and the option to discuss stuff issues.

You could then have your own site along side advertising it, blogging about updates and work, and linking to GitHub.

Re contributors, I fully agree. It is difficult to find ones who will actually provide good work. But GitHub has a good model for this (based on Git). Anyone can fork your project, add bits, and then 'push' the changes back. This means they can make changes without having to even talk to you.

However you also have to 'accept' the pushes, so you only get back code you like.

In practice, you'll find lots of people will fork or download, but very few will actually do any work or push it back. But if they do, they will probably be contributing code which is actually useful.
Sat, 21 Jan 2012, 14:56
Afr0
I didn't mean change hosts, GitHub will provide hosting the code, bug tracker, and the option to discuss stuff issues.


What do you mean? Right now the code is hosted at Assembla, that's what I tried to say. But GitHub's model sounds really neat.

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Afr0 Games

Project Dollhouse on Github - Please fork!
Tue, 07 Feb 2012, 13:14
Afr0
Comments, suggestions?

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Afr0 Games

Project Dollhouse on Github - Please fork!