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Socoder -> Off Topic -> Pirates Destroying My Game!

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Thu, 02 May 2013, 06:52
spinal
shortening character speech would make almost all games more appealing to me. I hate reading.

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Thu, 02 May 2013, 08:35
9572AD
"I find the idea of having the game work differently when it's pirated, rather than just shutting down, really interesting."

I do, too. And if they had done that, rather than making a separate version that always fails from piracy which they then freely distributed and afterward called the people who got their freely distributed version pirates of their game and mocked them and complained about how much piracy there was of their game when there was none and how this nonexistent piracy was killing their ability to make a living, then I would have cheered the developers.



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All the raw, animal magnetism of a rutabaga.
Thu, 02 May 2013, 09:05
Jayenkai
They didn't "Call them, and mock them", though.. In fact, they purposely blanked out their names and identities, to protect them.

They mocked "The irony of the pirates complaining about pirates".
Thet's what they were pointing out.
The fact that the pirates were going "OMG!WTF!Pirates!?!"

It's not about taking the piss out of the people, it's about taking the piss out of the situation.
They're not picking a fight. They're just having a bit of fun.

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Thu, 02 May 2013, 10:36
rockford
I introduced an anti-piracy effort in my iOS game B'lox! - it put up a message on the device and a nice pirate flag IIRC (it was a few years ago).

To this day though I don't know if it worked. I don't know if it was ever available on any pirate sites or if it was downloaded if it was.

I'd love to know.
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