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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|469|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Handheld Coding -> Frodo3DS

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Posted : Wednesday, 16 September 2015, 10:38
spinal
Drive LED's (one at lease, haven't had a chance to test properly.

... I wonder if I can use an actual LED on the 3DS for that...

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Posted : Friday, 18 September 2015, 03:46
spinal
Posted at that other site....

https://gbatemp.net/threads/release-bread-box-c64-emulator.397602/#post-5675579

Download available.

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Posted : Friday, 18 September 2015, 04:11
Jayenkai
\o/yeay\o/
Now get that Bill & Ted game done

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Posted : Friday, 18 September 2015, 05:38
rockford
Excellent work - it looks great too.

Hopefully sound will be sorted soon
Posted : Friday, 18 September 2015, 08:11
rockford
A bit off-topic, but what are using to create and compile your C++ programs, Spinal?
Posted : Friday, 18 September 2015, 08:22
spinal
compile using whatever comes bundled in osx.
as for 'creating' im using brackets, a nice little editor.

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Posted : Sunday, 20 September 2015, 08:18
spinal
Mainly to keep open source people happy but a good 50% just to keep a working version somewhere before I break it again, 'BreadBox' is now on GitHub.

https://github.com/spinalcode/BreadBox

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Posted : Tuesday, 03 November 2015, 04:46
spinal
Update!
Can't remember what I've done since last build, but here it is anyway...
https://gbatemp.net/attachments/breadbox-zip.29015/
[img]https://gbatemp.net/attachments/c64_3ds_01-png.29016/[/img]

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Posted : Monday, 21 August 2017, 12:31
spinal
Well, Updated devkitpro, spend a little while updating the source to work (why do the devkitpro guys constantly break everything?
Got it up and running and guess what, it doesn't work. Whatever 'updates' they have done to devkitpro have killed my project
I'm sure they do this on purpose. It was the same back in the GBA days.

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Posted : Friday, 25 August 2017, 06:31
spinal
Hmmmm, I can load the first disk if it's saved in the .ini file, but if I change disks the whole thing crashed horribly, even though the exact same code worked fine a year ago in the old tools.



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Posted : Friday, 25 August 2017, 16:26
rockford
Code does that. Didn't ya know?!

It'll likely be something as simple as "a=0" rather than "a=1"
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