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Socoder -> Blitz -> Dan's never to be released code collection

Sun, 17 Jun 2018, 12:03
Dan

Dan's never to be released code collection


In this thread ill post some of the code, which i have used to learn the blitzbasic language.

They were either written on AmigaBasic, Amos Pro, Qbasic, BasicBasic or converted from other Languages to these.

Some of them may not be 100% mine, but you will understand that sometime 100% conversation is not possible.

Like following code:



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|edit| Jay : For the sake of not having a 36Kb mass of text clogging up a single database entry, I've opted to move the above code into a text file. |edit|
Download code here
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What it does:
It displays a talking portrait of a Figure form 'Might & Magic' game.

Additionally to this, it displays 5 random words, which in very rare case matches with meaning.

You can, as well, take a screenshot of it, in BMP format. The filename is automatically generated. The Code for this was from the blitzbasic.com forum.



Taking screenshots works with the right mouse. Press and hold the right mouse, wait until the portrait gets a white outline, then release the mouse.
You can take the screenshot only while the white outline is there, which disappears after a second or so (in case you didn't wanted to get that picture).
Sun, 17 Jun 2018, 12:18
Dan
Once, on AmosPro, iv played with the idea to use vector graphic instead of sprites.

this is what came out of it:



And i never followed the idea again.

What it does: It is a 4 edged star, randomly shaking.
Sun, 17 Jun 2018, 12:24
Dan
And next one, is probably the programming standard for beginners:

Guess the number !



This one comes in 3 Languages flavor: German, English and Hulkster.
Sat, 30 Jun 2018, 13:41
Dan
Level editor for Zeus Game (amiga adf format) see English amiga board post #23

This code needs some api calls.



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|edit| Jay : For the sake of not having a 168Kb mass of text clogging up a single database entry, I've opted to move the above code into a text file. |edit|
Download code here
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