123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|350|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Loading $0000000009A

Posted : Monday, 08 October 2018, 12:52
zzoom
Forza 6 needs an update...it may take a while... 6 GBytes of update, bit different from my old Speccy 48K

-=-=-
Happy coding!
Posted : Monday, 08 October 2018, 12:52
zzoom
Except the actual update is 8Gbytes, whats a measly extra couple of GBytes anyways?

-=-=-
Happy coding!
Posted : Monday, 08 October 2018, 13:08
Jayenkai
Absolutely ludicrous.
I can understand a fresh install needing that, but an update?
The thing'd better be adding Forza 7!!

-=-=-
''Load, Next List!''
Posted : Monday, 08 October 2018, 14:49
rychan
By comparison, just pushed out an update to a touchscreen ebay product scroller for work today, preparing for an event on...thursaday...eep!

Containing all the product data, images, thumbnails, descriptions, etc it came in at 2.78GB! To be fair it is well over 15k products mind.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Posted : Monday, 08 October 2018, 15:00
Jayenkai
Yikes!!!

Hope you had a good upload speed!
Posted : Tuesday, 09 October 2018, 00:54
rychan
It was more the download speed XD

But yeh, we're on crazy internets at work, shame my work compys hard drive is pretty much 100% dead.

Thankfully we've got online backups and a handy dandy SSD which we're setting up today, laptops are nightmares for data transfer it appears!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Posted : Wednesday, 10 October 2018, 13:23
zzoom
2.78GB, not a small slice of data.
Posted : Wednesday, 10 October 2018, 17:20
rychan
No, quite a lot, the real trick is making that much data load efficiently from the disk and unload in unity without noticable disk access delays. You obviously can't just bung everything in there in a giant blob but stagger loads and unloads based upon user interactions.

It was pretty odd to get working, tends to be the way things are at work currently, I was asked to change a system to allow it to sell .01 of a product as opposed to just integers. I wasn't happy about that!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog