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Socoder -> Site & Server -> Marching Orders - March 2019

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Posted : Thursday, 28 February 2019, 08:20
Jayenkai

Marching Orders - March 2019


You never did finish that, did you!?

Set aside for "another day", you've mostly forgotten about the project, but every so often it pops back into your mind, and you wonder about finishing it?

.. But never do.

Now's the time.

Either get it done, or give it the boot once and for all.

It's do or die.
You can but try.
‚Äč
Finish that long unfinished project for March.

-=-=-
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Posted : Thursday, 28 February 2019, 13:10
therevillsgames
How can it be March already!?!

I've got a lot on at the moment, at work trying to get my head around GitLab, Kubernetes', Docker, Helm and Open Shift... At home I've got two projects on the go, where I really should be only doing one (damn you SB compos)...
Posted : Friday, 01 March 2019, 04:24
rychan
Aye, finish me do is way overdue!
Posted : Sunday, 03 March 2019, 04:29
rychan
So, acting on things, boosted the music engine this morning so it loops much better, still having difficulties getting the sqaure channels to mimic deflemask exactly for some reason though, even if the registers are set identically. Weird stuffs

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Posted : Sunday, 03 March 2019, 05:00
Jayenkai
My thought process, this morning..

"Right, let's have a look.. In order to get this to work, I need to do A, B, C and D.."

*checks code*
Oh, I already did A and B, and have half done C.

*delves into C*
Oh, I need to get THAT working.. Aaah..

*looks at larger chunk of code that is to do with that bit*

... Yeah, maybe not today..

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Posted : Sunday, 10 March 2019, 06:38
rychan
Yeah! That's a fair bit better now

flaphappy (.zip)

I'm missing out channel 4 on there but it'll do for the moment.

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Posted : Sunday, 10 March 2019, 08:18
Jayenkai
Awesome

Although.. Is the stuttering audio your engine, or the emulator I'm using?!

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Posted : Sunday, 10 March 2019, 08:36
rychan
it's probably my sound engine, on the triangle wave yeah?

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Posted : Sunday, 10 March 2019, 09:53
Jayenkai
Um. .. yeah, I think, not sure!!
Posted : Sunday, 10 March 2019, 10:41
rychan
Ahh, it was having some issues doing sfx along with the other bits, fixed that in this build.

flaphappy (.zip)

~16kb of data still left to go!

Added that missing game over screen to the game last night / early this morning also, finally!

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Posted : Monday, 11 March 2019, 05:22
Jayenkai
Woohoo!!
Posted : Monday, 11 March 2019, 09:15
rychan
Tonights target is to sort out those pesky fruit bonuses.

Got a lil bit of coverage in an interview also, yay!

www.oldschoolgamermagazine.com/old-school-gamer-magazine-exclusive-inside-flap-happy/

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Posted : Monday, 11 March 2019, 11:45
Jayenkai

Posted : Tuesday, 12 March 2019, 16:47
rychan


Got distracted by shiny things tonight so, err, here's a quick pic.

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Posted : Tuesday, 12 March 2019, 16:47
Jayenkai
Ooooh, pretty!!
Posted : Tuesday, 12 March 2019, 18:17
rockford
Very tasty!
Posted : Thursday, 14 March 2019, 18:51
rychan
Distracted myself with planning a possible future NES game



Must finish off flap happy first!!!!

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Posted : Saturday, 16 March 2019, 10:38
rychan
Fruits are now gettable with bonuses for 3 in a row

Gonna look into ways of varying up the classic tune to make it fit the different zones tonight / tomorrow morning.

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Posted : Wednesday, 20 March 2019, 06:03
rychan
Varying up the choons is kinda tough to figure out, wandering how to make more warbly sounds, etc on the NES soundchip for the underwater stages. I'm sure it's possible though.

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Posted : Saturday, 23 March 2019, 15:15
rychan
Adding more sfx instead tonight, there's a few bugs that i've noticed of late also that really need my attention.

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Posted : Sunday, 24 March 2019, 17:42
rychan
Tomorrow night, adding bonus lives (probably every 2000 points, up to a maximum of 9) That'll also need some sfx, yay! Although I kinda wish I hadn't limited my sfx code quite so heavily, it makes up for it in terms of compression.

Maybe I'll also fix that gameover bug, i swear sometimes I'm losing two lives instead of one.... hmmm

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Posted : Monday, 25 March 2019, 01:45
rychan
Sneakily added the extra lives in this morning, hehe The code worked first time also, scary!

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Posted : Monday, 25 March 2019, 02:33
Jayenkai
Sounds like it's all coming together nicely!
Posted : Monday, 25 March 2019, 03:02
rychan
Aye, the pieces are all falling together, the main blocks are going to be writing up the game ending and figuring out the music for different stages / screens.

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Posted : Monday, 25 March 2019, 14:10
rychan
Looks like it loses two lives if it touches two enemies at the same time, bugger, still, should be fairly easy to fix.

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