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Socoder -> Site & Server -> Marching Orders - March 2019

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Thu, 28 Feb 2019, 08:20
Jayenkai

Marching Orders - March 2019


You never did finish that, did you!?

Set aside for "another day", you've mostly forgotten about the project, but every so often it pops back into your mind, and you wonder about finishing it?

.. But never do.

Now's the time.

Either get it done, or give it the boot once and for all.

It's do or die.
You can but try.
​
Finish that long unfinished project for March.

-=-=-
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Thu, 28 Feb 2019, 13:10
therevillsgames
How can it be March already!?!

I've got a lot on at the moment, at work trying to get my head around GitLab, Kubernetes', Docker, Helm and Open Shift... At home I've got two projects on the go, where I really should be only doing one (damn you SB compos)...
Fri, 01 Mar 2019, 04:24
cyangames
Aye, finish me do is way overdue!
Sun, 03 Mar 2019, 04:29
cyangames
So, acting on things, boosted the music engine this morning so it loops much better, still having difficulties getting the sqaure channels to mimic deflemask exactly for some reason though, even if the registers are set identically. Weird stuffs

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Web / Game Dev, occasionally finishes off coding games also!
Sun, 03 Mar 2019, 05:00
Jayenkai
My thought process, this morning..

"Right, let's have a look.. In order to get this to work, I need to do A, B, C and D.."

*checks code*
Oh, I already did A and B, and have half done C.

*delves into C*
Oh, I need to get THAT working.. Aaah..

*looks at larger chunk of code that is to do with that bit*

... Yeah, maybe not today..

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Sun, 10 Mar 2019, 06:38
cyangames
Yeah! That's a fair bit better now

flaphappy (.zip)

I'm missing out channel 4 on there but it'll do for the moment.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sun, 10 Mar 2019, 08:18
Jayenkai
Awesome

Although.. Is the stuttering audio your engine, or the emulator I'm using?!

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Sun, 10 Mar 2019, 08:36
cyangames
it's probably my sound engine, on the triangle wave yeah?

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sun, 10 Mar 2019, 09:53
Jayenkai
Um. .. yeah, I think, not sure!!
Sun, 10 Mar 2019, 10:41
cyangames
Ahh, it was having some issues doing sfx along with the other bits, fixed that in this build.

flaphappy (.zip)

~16kb of data still left to go!

Added that missing game over screen to the game last night / early this morning also, finally!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 11 Mar 2019, 05:22
Jayenkai
Woohoo!!
Mon, 11 Mar 2019, 09:15
cyangames
Tonights target is to sort out those pesky fruit bonuses.

Got a lil bit of coverage in an interview also, yay!

www.oldschoolgamermagazine.com/old-school-gamer-magazine-exclusive-inside-flap-happy/

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 11 Mar 2019, 11:45
Jayenkai

Tue, 12 Mar 2019, 16:47
cyangames


Got distracted by shiny things tonight so, err, here's a quick pic.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Tue, 12 Mar 2019, 16:47
Jayenkai
Ooooh, pretty!!
Tue, 12 Mar 2019, 18:17
rockford
Very tasty!
Thu, 14 Mar 2019, 18:51
cyangames
Distracted myself with planning a possible future NES game



Must finish off flap happy first!!!!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 16 Mar 2019, 10:38
cyangames
Fruits are now gettable with bonuses for 3 in a row

Gonna look into ways of varying up the classic tune to make it fit the different zones tonight / tomorrow morning.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Wed, 20 Mar 2019, 06:03
cyangames
Varying up the choons is kinda tough to figure out, wandering how to make more warbly sounds, etc on the NES soundchip for the underwater stages. I'm sure it's possible though.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 23 Mar 2019, 15:15
cyangames
Adding more sfx instead tonight, there's a few bugs that i've noticed of late also that really need my attention.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sun, 24 Mar 2019, 17:42
cyangames
Tomorrow night, adding bonus lives (probably every 2000 points, up to a maximum of 9) That'll also need some sfx, yay! Although I kinda wish I hadn't limited my sfx code quite so heavily, it makes up for it in terms of compression.

Maybe I'll also fix that gameover bug, i swear sometimes I'm losing two lives instead of one.... hmmm

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 25 Mar 2019, 01:45
cyangames
Sneakily added the extra lives in this morning, hehe The code worked first time also, scary!

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 25 Mar 2019, 02:33
Jayenkai
Sounds like it's all coming together nicely!
Mon, 25 Mar 2019, 03:02
cyangames
Aye, the pieces are all falling together, the main blocks are going to be writing up the game ending and figuring out the music for different stages / screens.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 25 Mar 2019, 14:10
cyangames
Looks like it loses two lives if it touches two enemies at the same time, bugger, still, should be fairly easy to fix.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Mon, 25 Mar 2019, 17:21
cyangames
Woo, that's that bug fixed, 1ups now make a noise also

N.B. Must fix the game over bug tomorrow and maybe add some visual particle effects or something to brighten it all up a bit more.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
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