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Socoder -> Off Topic -> HoboBlends

Posted : Wednesday, 19 February 2020, 03:02
HoboBen
Started learning Blender (day 2) ... Linkage

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Posted : Wednesday, 19 February 2020, 03:02
Jayenkai
Oooooh!
Posted : Wednesday, 19 February 2020, 11:43
HoboBen
It was REALLY difficult to get started, compared to simpler software I've used.

I ended up with the 3D workspace replaced by 8 giant copies of the same toolbars and every time I tried to close one I opened another by mistake!

But animation is SUPER easy. Last time I did that in a program I had to manually link vertexes to each bone. Its just magic in Blender!

Today I'm gonna try and texture him haha

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Posted : Friday, 21 February 2020, 11:32
HoboBen
This was day 3, giving him a face!

...

and then 3 days writing a Direct X parser

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Posted : Friday, 21 February 2020, 12:34
Jayenkai
For blender?
Posted : Friday, 21 February 2020, 12:45
HoboBen
Ah no for Go: blender can export to a few formats like DirectX but not many people have written 3D mesh loaders yet! There's one for .obj but that doesn't do animation

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Posted : Friday, 21 February 2020, 13:00
Jayenkai
Aah, ok!
Sounds complicated, but I'm sure you'll figure it out. The few times I've tackled anything in 3D, it's not been "that" hard to figure out the data formats. It's the whole modelling thing that usually breaks whenever I try it

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