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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|693|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> JSE -> JSE - Break it..!

Posted : Tuesday, 24 August 2021, 04:46
Jayenkai

JSE - Break it..!


I'd like to start using JSE to do more challenge/WW type stuff on the site. It seems suitable for smaller games, and I think that's good enough.
But I don't want to start doing that until I'm confident that the groundwork is indeed stable.

So... My request is simple.
Break the language!

Go crazy and let me know in what ways you can knacker the syntax, or get it all confused.

You can code in either Blitz'like syntax

  --v

or in Classic BASIC
  --v

Find flaws, let me know what they are and what you're expecting to happen, and I'll see what I can do about fixing them.
Also if you find yourself typing commands that don't exist, let me know what those are.
Thanks!

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Posted : Tuesday, 24 August 2021, 05:09
Pakz
I'm going through the manual. There are no createimage and readpixel and setimage commands etc. I notice. I kind of use these all the time.
Posted : Tuesday, 24 August 2021, 05:14
Jayenkai
You can currently switch to only a single BG Buffer. (And can indeed plot and read pixel!) But it's currently still a bit glitchy, and only works for that one image.
I'll see what I can do about expanding that.

  --v


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Posted : Tuesday, 24 August 2021, 05:26
Jayenkai
  --v

A better example of using the BG buffer.. But note that it's quite slow!!

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