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SoCoder -> Showcase Home -> Shoot 'em Up


 
Jayenkai
Created : 21 April 2009
Edited : 28 April 2009
System : Windows
Language : Blitz

H~S~R : Horizontal Shooter Redux

Because BlitzMax wasn't all that..

H~S~R
Screenshots
 
BlitzMax had buffer issues..
Blitz3D doesn't.

So here's Horizontal Shooter redone with B3D!

Hit F2 on the main menu to switch between the 4 available buffer effects.

Oh, and Hit Tab to see the Badges you've got.
(There's 8 to collect!)


View on YouTube

Latest Update

V0.9
Now with "lovely bloom", and a highscore table.
Yeay!

 

Comments


Tuesday, 21 April 2009, 11:09
Scherererer
You've outdone yourself again, very cool jay! I like the crazy echoes mode
Tuesday, 21 April 2009, 13:27
Hotshot
Cool game....I gone to wave 9 Level then sound like I have finished the game!
Tuesday, 21 April 2009, 20:29
realtime
the picture looks nice
Wednesday, 22 April 2009, 10:26
HoboBen
Nice one! I didn't hear any sound fx other than the badge unlocked sound though... was that a bug or did you not get round to it? I noticed there were several SFX in the data folder.
Wednesday, 22 April 2009, 11:10
HoboBen
Oh wait - didn't plug my headphones in fully! Sorry

It's very fun now!
Wednesday, 22 April 2009, 14:48
Jayenkai
!
ooooh, kay!

Um, yeah there seems to be some kind of issue when ending certain levels, which winds up getting you stuck. I'm looking into that!
Next edition should include the online highscores, but don't look at this as if it's a rushed, unfinished beta of a game, rapidly coded in time for my AGameAWeek Tuesday Deadline.. 'cos that's not what happened, at all!!!
*cough*
Monday, 27 April 2009, 07:23
Jayenkai
Updated with BLOOOOOOOOOOM
Monday, 27 April 2009, 22:09
dna
From the looks of it, the maths for the particle effects are good.

Nice Job
Wednesday, 29 April 2009, 10:30
zebeste
Jay, this game is beautiful and fun. You should submit an image of the day over at gamedev.net for it. Would give this site some exposure.
Wednesday, 29 April 2009, 11:52
Phoenix
Good idea, zebeste. I like the game too, especially its nice special effects
Friday, 01 May 2009, 21:34
mindstorm8191
Hey, that looks like an awesome game from the video. Design-wise, I see no point in the friendly ships on the left, other than to be targets for the enemies to shoot at. Perhaps you could use them for secondary weapons, or even regular fire from them (though figuring how they fire may be too much).

But even as it is now, looks like a very fun game.
Monday, 11 May 2009, 10:32
deleted user
This looks great! I love the colours
Tuesday, 19 May 2009, 08:25
xampi
This game looks very nice!
Wednesday, 27 May 2009, 13:56
blanko1324
The Cons:

The slow down, even with its most basic visuals, is depressing on my machine. Also, the full screen option causes the game to lock-up every time.
As for game play, I find myself on defense most of all, concentrating on blocking enemy bullets and just firing blindly to the other side. Maybe some kind of special ability would help - say, evasive action where your reserve ships fly off-screen for a few seconds.

The Pros:

It's gorgeous. And even with its minor game play issues I still think there's a great amount of fun to be had, as well as a perfect amount of strategy. For example, it's a good idea to unload everything on the enemies right when their spawning and still in their loose line formation.

In conclusion, good stuff. I'm sitting pretty in the middle of the scoreboard with a good 3000-something.
Thursday, 28 May 2009, 01:46
Jayenkai
Slow!!! NOooooo!!!

I can only hope you're using a very obscure system!
It's been happy with all 3 of my testbed systems. From the lowly crappy celeron downstairs, to the annoyingly vista-infected Quad Core upstairs, and even the ATI at work (ATI! How could he!!?)

What system are you using?
Thursday, 28 May 2009, 17:41
blanko1324
-Good Ol' AMD 3700+ CPU
-nVidia GeForce 8600GT
-Two gigs of RAM

There's no way it should be slowing. Maybe some background process is interfering?
Thursday, 28 May 2009, 17:44
Jayenkai
No idea.
Very odd indeed.
..
Kinda annoying, too!
Thursday, 28 May 2009, 17:50
blanko1324
Any thoughts on the lock-up when attempting to go to fullscreen?