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Socoder -> Off Topic -> Cocos Upgrading

Wed, 17 Oct 2012, 14:13
spinal
Jay, how trickey is it to get an old (cocos2d 1.x) project working with 2.x?

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Wed, 17 Oct 2012, 14:13
Jayenkai
Not too tricky, things aren't broken. Remind me tomorrow, and I'll post my new framework.
Basically, if you install it as-per-instructed, you should be able to replace the new HelloWorld with your old one, and have it nearly run. There's a few quirks, but nothing major. Only took me a couple of hours to get things going.

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Thu, 18 Oct 2012, 00:13
spinal
Cool. Not looking forward to upgrading xcode though, using old jailbroken ipod for testing, which is no longer supported in new xcode so I'll have to go back to simulator only until buying the licence.

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