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mike_g
Created : 12 April 2007
Edited : 15 June 2008

RPG Game



Version 0.01

Heres a very early working version. You can do some stuff like equip items, eat food, use keys to unlock doors, and set off pressure plates.

Key controls for actions are:
L : look
O : open
E : eat
U : use
D : drop
Right clicking somewhere looks at an object. Use 'Open' to bring up the inventory of an object such as a table or chest. The rest of the actions arent coded yet. Dont expect much because is only partly functional.

Download at: https://grundez.googlepages.com/Games.html

Suggestions or feedback would be appreciated. Cheers

 

Comments


Thursday, 12 April 2007, 16:11
blanko1324
Definitely my kind of game.
Thursday, 12 April 2007, 16:59
Blitz3Dman
I saw the style of your tiles so I was making a really nice and polished tileset for you so you can use it if you like
Thursday, 12 April 2007, 18:19
mike_g
Cheers dude. Those tiles are from Ultima 4. I'm going to make my own set of tiles for the game, its just something I havent got around to yet. Still if you want to contribute something then youre welcome
Thursday, 12 April 2007, 18:22
Blitz3Dman
If you'd rather not use them that's fine I like drawing stuff anyway

I figured from the screenshot you were going for a kind of dark, gloomy feel. Unless those tiles aren't supposed to fit...

So far I have tiles for

-grass
-water
-sand (for beaches and deserts)
-trees
-walls (good for castles and just plain regular normal walls)
-paths

right now I'm organizing the tilesheet and tell me if I'm missing anything.
Thursday, 12 April 2007, 18:28
mike_g
Thats cool Most (or all) of the game is going to be set indoors. So its pretty much all going to be interior stuff.
Thursday, 12 April 2007, 18:46
Blitz3Dman
Oh... oops. I saw the screenie and thought it was outdoors. I'll have to get to work on some indoor stuff now.

Outdoor tiles:

includes
-grass
-water
-sand
-trees
-walls
-stairs
-shadows
-paths


and what should the indoors theme be? can you cook me up a very quick picture of the average building so I can get to work on the tileset?

and the guy in the hud for the equipped items stuff has a weird shaped head. That is a placeholder hopefully
Friday, 13 April 2007, 16:49
mike_g
Made quite a bit of progress today. I now have 2 out of the 3 game modes there will be set up.

The first is narrative sections for places where theres going to be lots of text. Each will have an image to go with the text. The pointer will be hidden and you basically have to hit keys until the text finishes before the game goes back to normal. Heres a screenie of it.

The second mode is exploration. I got a little dude that can wander around levels now. Still have to fix it so you cant walk through walls and stuff. Made some radial movement buttons for it which makes the HUD now look kind of complete. Screenie here.

The third mode will be in combat, where it becomes turn based. But it will probably be quite a long time before I get around to starting it.
Friday, 13 April 2007, 18:09
power mousey
what can I say??!


awesome!!


if you also need help with a story
and or characters...let me know.
If you seek out mouseys' mighty magical and mystical
myths and legends...then pass the cheese please.

True.
Friday, 13 April 2007, 18:21
mike_g
I havent really got any kind of story planned yet so at the moment I would still be considering more or less anything. If you got any cool story ideas then let us know. Can't say for definite that I will go with it, but you do come up with some original stuff. So yeah if like, then that would be good
Saturday, 14 April 2007, 00:15
power mousey
I will...eeeyepp!!

perhaps you, magicman and steve can get together
for that Survivalist Simulation Adventure game.
The one that deals with Fallout and end of the word
and apocalyptic apprehensions. True!!

Some of the dark or bright characters such as:

Granny Grace
Mike the Mechanic
Gertrude the Girl Scout
Chip the Conspirist
Stan the Loan Shark
Ace Alfonsio

hey and hmmmmm.......
maybe a port using your Ultima-like engine too.

I like it!

cheers
power mousey
Saturday, 14 April 2007, 06:43
Prospero
Looking cool! Dungeon RPGs are always good fun. I wish you luck for the development.
Saturday, 14 April 2007, 09:41
mike_g
Cheers prospero. I think I am going to need that luck

powermousey: Dude somehow I dont think those characters would fit But yeah I'm only going to have a few NPCs in the game. That way I can give the conversations a ressonably amount of depth.

Still other characters are not going play a bit part in it. I am going to focus mainly on making the objects in the environment interactive.
Saturday, 14 April 2007, 11:07
power mousey
no,no not for your fantasy Ultima fantasy game.

I was talking about a futuristic Survival Adventure
simulation. Not for your Ultima like game.

lets see....
for your fantasy game...
and just for some characters.
just suggestions...of course:

Penny the Pixie( pixelated of course )
Oscar the Overwhelmed Ogre.
Minotus the Minotaur
Verna the Valkyrie
Zoombala...the Zombie
Sir Humphrey the Humble(an Honorable and Humble Knight)
Modias the Mystical Master
Cutlass....a lass and upstart catpurse who cuts with her
cutlass.

True!

cheers,
power mousey
Saturday, 14 April 2007, 17:15
mike_g
Today I have been working on some tiles for my game. I now have 4 level types. 2 Castle style, a crypt, and a Japanese one. You can see a sample level here. I havent got around to making any placeables yet but will work on that tomorrow or something.

@Blitz3dman: If you still want to make a tileset for the game then heres the tiles I have so far. If you can make something that fits together in the same kind of way, and keeps with the style then I'll use it in the game. Cheers
Sunday, 15 April 2007, 11:01
Blitz3Dman
Huff...huff...puff...ahoof...

Man those tiles are hard to make! I'm making a cave/underground tileset. It's kind of bright though, so I'll darken it if it's too light.
Sunday, 15 April 2007, 11:20
Blitz3Dman


there we go.
Sunday, 15 April 2007, 11:58
mike_g
Hey, thats not bad
Sunday, 15 April 2007, 14:01
Blitz3Dman
the only thing is, the opened door/staircase tile looks much better with the two corver tiles.
Sunday, 15 April 2007, 16:43
mike_g
Todays progress:

Coded basic wall collisions for in-game
Coded "look" action triggered by action button, pressing L, or right clicking.
Created some descriptive text for environment.
Started on base items list.
Made inventory with equipable slots. Items can be shuffled around inventory.
Coded text logs of all actions.
Saturday, 21 April 2007, 11:40
mike_g
Just posted an early test version. Its only partly functional. See above for the details.