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Socoder -> Concept/Design -> Physics!

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Sat, 29 Dec 2007, 12:56
Phoenix
I now have a moderately interesting box stacking game. Which is quite entertaining to play around with -- for example building a tall tower and then placing a box between a pair of crates in the middle.



However, I have no idea what to do with it. How should I turn this into an actual game? What should I add to make the fun last for more than half a minute? Give me ideas!

Download linky here

(Click and drag boxes from the icon in the bottom-left corner)
Sat, 29 Dec 2007, 13:37
HoboBen
I got a corrupt archive error
Sat, 29 Dec 2007, 14:09
Phoenix
Corrupt archive? Hmm...

Try this one instead.
Sat, 29 Dec 2007, 14:13
HoboBen
Running the exe...

"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."

Maybe my WinRar is old.

-=-=-
blog | work | code | more code
Sat, 29 Dec 2007, 14:38
Phoenix
Bah! Why does that always happen when I make something in VC++? Let me fiddle around with it a little bit...
Sat, 29 Dec 2007, 16:06
Phoenix
The file size just keeps growing, but if it works then it's got to be worth it. Let's give it another try:

Link
Sat, 29 Dec 2007, 16:12
HoboBen
No luck, sorry.

I know for visual basic (eww!) I have to distribute an installer for the runtime library. Maybe there's something available on the Microsoft website?

-=-=-
blog | work | code | more code
Sat, 29 Dec 2007, 16:20
Phoenix
I don't want to include a runtime library; I just want the program to run out of the box :/ Why do they always have to complicate things so much?

I'll continue trying.
Sun, 30 Dec 2007, 12:34
Phoenix
If anyone can bother, then try downloading this first. After that, you can try running my program.

Even if this does work, I still need to find a better way of distributing things.
Sun, 30 Dec 2007, 13:17
HoboBen
No luck, maybe after a reboot though.
Sun, 30 Dec 2007, 18:00
Phoenix
Oh my god! It works! I've finally managed to fix this damn error!

This is the final error-less build.
Sun, 30 Dec 2007, 18:04
HoboBen
Fantastix!
Sun, 30 Dec 2007, 18:13
Jayenkai
Absolutely! Now that it runs, it's quite fun!
Sun, 30 Dec 2007, 21:15
blanko1324
That is really good! I'll try to think of some ideas for you. I'll keep it in the back of my mind.

-=-=-
My Twitter
Mon, 31 Dec 2007, 02:21
JL235
Worked perfectly for me and I love it. Could you compile a version which runs full screen at 1792*1344? I'd like to play around with it again but in a bigger playing area. It'd also be nice if the boxes shoot off in the direction that the mouse is moving so I could throw the boxes around.

|edit| I especially love how you can place blocks anywhere and it will push those around it further out.

One thing I'd change though is that when you right-click to delete the blocks, any new ones you place whilst the old ones are fading out are deleted too. I'd change it so that new ones aren't deleted. |edit|

Mon, 31 Dec 2007, 05:00
Phoenix
I could do that, JL. But I still need to come up with a game idea. Brainstorm!

|edit| I made it 1024x768, that's enough, isn't it? |edit|
Mon, 31 Dec 2007, 05:24
Dabz
I saw a tetris game that had boxes falling/roll all over the place.... I never actually played it, so I cannot comment on the gameplay... But the screenies looked, well, a jumbled mess!

But I think it was a commecial project and sold pretty well.

Dabz



-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Mon, 31 Dec 2007, 05:32
Dabz
This is probably it:-

www.reflexive.com/arcadeimages/ss/28Thumb1.jpg <---Big screenie

free-downloadable-software.com/games/puzzle-games/triptych-pid1370.php

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Mon, 31 Dec 2007, 07:20
shroom_monk
Nooooooooooooooooooooo.......
"The C:\WINDOWS\DESKTOP\PHYSIX\PHYSICS.EXE file expects a newer version of Windows. Upgrade your Windows version."
Aaaaaarrrrrggggggghhhhhhhh........ stupid... Windows ME!

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Mon, 31 Dec 2007, 10:28
mole
omg this is fun as it is!
Tue, 01 Jan 2008, 06:44
GoliX
Me attempting to build an upside-down triangle.



Hmmm, only shows when you expand it :/ .
Tue, 01 Jan 2008, 08:20
JL235
Not as good as mine:

This stood for about 5 minutes before the left side collapsed, then the right, and then half of the middle. Then when I was adding more blocks it suddenly crashed (the program not the building)! I presume it was to do with the shear number of blocks I had as it was quite slow too.
Tue, 01 Jan 2008, 09:08
GoliX
I gave up in the end, but I'm gonna try again now .
What was your technique for stacking them?
Tue, 01 Jan 2008, 11:17
Phoenix
Wow - that's massive, JL! No wonder it was slow!
Tue, 01 Jan 2008, 11:34
magicman
thats pretty good, and by pretty good i mean great!

-=-=-
Stuff... Yeah...
Tue, 01 Jan 2008, 12:37
shroom_monk
Aah... why do you have to make it look so awesome! I want to use it... but I can't...

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
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