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Socoder -> Handheld Coding -> Easier way to make iPhone apps.

Thu, 27 Jan 2011, 18:21
steve_ancell
You may have seen this in the news recently: www.bbc.co.uk/news/technology-12241564

After listening to the story, I caught the name of a programming platform he's been using (Corona), although I previously thought it could only be done in Objective-C.

The platform can be fount at: www.anscamobile.com/corona/ and also works on Windows, although you will still need an Apple-Macintosh to deploy it on iPhone or iOS. You can use it under windows to make your game or app for Android and I suppose you could just save the source files to a flashdrive and then compile it on an Apple-Tosh and upload it as an iPhone app.

You can use it for free for learning purposes and even test it on a mobile device, you can only play it on your own device though but can upload your app if you pay for a license.

It's based on Lua and Box2D and according to this: blog.anscamobile.com/2010/04/lua-the-lingua-franca-of-iphone-games/, Lua is used by some top iPhone app developers, so I don't think that Blow Jobs will be banning it any time soon.

|edit| I've been having a go at learning it today and will keep you posted, if I'm successful. |edit|
Thu, 27 Jan 2011, 23:53
spinal
Stuff like that is only any use to me if the whole process can be done without an Apple. Plus, what the hell is wrong with plain C!

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Fri, 28 Jan 2011, 02:27
steve_ancell
Stuff like that is only any use to me if the whole process can be done without an Apple.

You never know, maybe when Steve Jobs stops throwing tantrums, he might give in and let the developer choose to develop on a Windows PC.
Fri, 28 Jan 2011, 03:29
Jayenkai
"if you pay for a license." is my MASSIVE issue with this.
Anyone who wants kids to learn this shit should NOT be fucking charging them to do it.
They already have to buy..
A) Mac
B) Mac Dev License
to then throw in a "Fuck you, too!" charge, is just taking the piss.

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''Load, Next List!''
Fri, 28 Jan 2011, 07:38
dantheman363
Apple is getting away with this because that is where all the "eyeballs" (i.e. people) are at. People keep buying Apple products which gives them the flexibility to charge the heck out of the developers. I think it is ridiculous but within their rights to do so.

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Extraterrestrial Grail
Fri, 28 Jan 2011, 07:59
steve_ancell
Jayenkai "if you pay for a license." is my MASSIVE issue with this.
Anyone who wants kids to learn this shit should NOT be fucking charging them to do it.
They already have to buy..
A) Mac
B) Mac Dev License
to then throw in a "Fuck you, too!" charge, is just taking the piss.

Yeah, I also thought the license fee was a bit steep. It would have been fairer to just take a percentage of any apps sold. I also don't agree with Apple charging $99 a year, on top of the 30 percent of the app sale, then you get screwed by the tax office on top of that.