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Socoder -> Art and Sound -> My Modelings - Early work progress

Fri, 22 Feb 2008, 14:48
Hotshot
I put some lighting on but I picking some many different colors to make the moods look right

I just hope I got the right lighting colors to match the scene



I design that in my head and the scene look good.
Fri, 22 Feb 2008, 15:22
Jayenkai
Looks like it'd fit in well with a Quake game.
Nicely done. Keep it up.

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''Load, Next List!''
Fri, 22 Feb 2008, 20:35
Hotshot
thank you jay and if I can turn breed style with red light then that would be wicked but designing the level isnt easy and it will get there in time
Sat, 23 Feb 2008, 04:13
Afr0
Uhm? 3D World Studio?
If you're serious about this, I really think you should concider using something a little more 'professional', like (preferably) 3DS Max, Valve's Hammer Editor for Half Life 2 or GTKRadiant for Quake3.
Not that I'd hold it against you on a hobbyist basis... I mean, nice level and all, but if you're going pro - update your tools!

Edit: As a matter of fact, if you start out with Valve's Hammer Editor for instance, I think you could see yourself going pro whether you intended to or not! There are alot of hobbyist mapmakers that have been hired as designers or whatever by professional teams, so it could be something to think about...

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Afr0 Games

Project Dollhouse on Github - Please fork!
Sat, 23 Feb 2008, 04:38
Phoenix
...using something a little more 'professional', like (preferably) 3DS Max


I agree -- after all, don't we all have $3500+ in our pockets just wating to become spent?

Good work, Hotshot. I believe you've surpassed my modelling skills
Sat, 23 Feb 2008, 06:17
shroom_monk
That's looking really good, Hotshot.