123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|110|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Question of the Day    


Tue, 28 Nov 2006, 14:59
Jayenkai
How often do you allow the player to change the resolution of your game?
Do you think it's more important to let the player select a higher resolution, or to stick to a specific resolution so you can design the game within those parameters.
Or are you just lazy, like me, and can't be bothered faffing around with all that.

(And for the record, yes, I forgot to post one yesterday!)

-=-=-
''Load, Next List!''
Tue, 28 Nov 2006, 15:27
Scherererer
Yes for 3D games, no for 2D games. The reason why its yes for 3D games isn't just because its easier to do, but its also to make it more scalable for low and high end machines.

-=-=-
YouTube Twitter
Computer Science Series: Logic (pt1) (part 2) (part 3) 2's Complement Mathematics: Basic Differential Calculus
Tue, 28 Nov 2006, 15:41
Stealth
I prefer to stick with one resolution. Its a pain creating different image sizes. But the again I only code 2D. I don't know how easy it would be in 3D.

-=-=-
Quit posting and try Google.
Tue, 28 Nov 2006, 15:57
magicman
windowed or fullscreen, thats about as in depth as i go.

-=-=-
Stuff... Yeah...
Tue, 28 Nov 2006, 16:57
hyruleknight
i never let them change it

no need to, in 3D maybe but i have never worked in 3D

-=-=-
i like green haired girls...
Tue, 28 Nov 2006, 19:11
Yayyak
Well, again it depends on the game for me. With the sidescroller I (am/was) writing at the moment, I'm not letting them change it, because I want the SNES feel, and The SNES Feel(tm) doesn't have resolution changes. In short, it would ruin the atmosphere I want to create. For that same reason, I'm not letting users change between windowed and fullscreen.
Tue, 28 Nov 2006, 19:57
JL235
it's more difficult to work with co-ordinates and so in to fit every resolution in 2d. The only way I could see would be to do your screen normally and scale it or have all co-ordinates done in relation to the graphics width/height. Like playerX = GraphicsWidth()/5.

With 3d it's a lot easier.

For this reason I've never considered it for 2d, but have for 3d.