123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|656|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Art and Sound -> Sprite sizes

Tue, 15 Mar 2016, 01:21
Dabz
While I was in bed lastnight, a little wonder entered my head, just a random thought really (Probably due to Rychans desktop, lol)... But, what sized sprites are considered "The norm" nowadays? 32x32,64x64,128x128?

I mean, I suppose the three up there are the most used, but, how far are we away from 256x256 which, is a bit of a mega sprite... Imagine a tile sheet being make up of sprites that big... Be pretty epic!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 15 Mar 2016, 01:26
GfK
Smallest i use is 64x64, for GUI stuff.

For acrolling maps I normally break it up into 512x512 tiles.
Tue, 15 Mar 2016, 02:38
Jayenkai
I tend to draw my sprites at 32x32, in sheets of 7x7 sprites making up 224x224, so that my resizer tool can pad them out to 36x36's.. They get stored onto 256x256 sheets, which seem mostly compatible in a "It hasn't broken yet" kinda way..
The resizer tool also rescales the images chunkily to 512x512 and 1024x1024, because some of Monkey's targets don't like switching to "aliased" rescaling, so I end up having to make bigger versions of the sprites for larger displays.
.. Pain in the arse..

But basically means that if you're playing one of my games in 1920x1080 (eg on OUYA) then most of the sprites being used are 144x144 pixels on a 1024x1024 spritesheet!!

-=-=-
''Load, Next List!''
Tue, 15 Mar 2016, 03:27
steve_ancell
In Mutant Monty I made them all 40x32, but then again I'm just weird when it comes to stuff like that.