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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|719|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Question of the Day -> QOTD: Intercepting SSL packets across the network (and packets without IDs in general)

Mon, 01 Oct 2007, 18:05
Afr0
Right, so I'm trying my hand at creating an SSL server for The Sims Online (some new people have sparked interest in a server emulator again, and for the first time in about 2 months I am actually writing something again). As far as I can tell from this specification, SSL packets contain NO ID whatsoever, and no symbol for separation of data (I'm assuming this means that packets aren't fragmented).

So, since this is in the QUOTD section; In general, how do you asynchronously read packets that have no ID, and that might be fragmented, but contains no separation symbol (I.E '\n')?

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Afr0 Games

Project Dollhouse on Github - Please fork!
Mon, 01 Oct 2007, 19:01
Afr0
From what I can gather, all we need to be able to successfully decrypt client packets to get a working Server Emu is the RSA key. We're not entirely sure how to do that yet, but we're assuming it either involves on the fly bruteforcing or some other decrypting method, or disassembling the TSO application.

Thanks for your tips so far!

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Afr0 Games

Project Dollhouse on Github - Please fork!
Mon, 01 Oct 2007, 19:22
Jayenkai
Eeek, RSA keys, eh!
As far as I know, no-one's been able to crack the RSA keys to enable DS to DS Demo Sending, (ie, you can't send your homebrew as if it's a demo.. it needs an RSA key.)
So I don't think it's going to be easy. .. at all!

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''Load, Next List!''
Tue, 02 Oct 2007, 00:11
TheMadProff
@ Jay:
https://www.dsdeveloper.co.nz/2005/12/linux-wireless-multiboot.html

Thant says something about sending homebrew over wireless, and I investigated wifime (link in the link) a while ago...
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@ Jay:
https://www.dsdeveloper.co.nz/2005/12/linux-wireless-multiboot.html

Thant says something about sending homebrew over wireless, and I investigated wifime (link in the link) a while ago...

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''It works, but I'm not sure why it works...''