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Socoder -> Off Topic -> Basic on iPhing

Tue, 23 Aug 2011, 16:53
spinal
You know what would be good... someone could create a nice BASIC (ish) interpreter for iOS, release it for $5 and allow it to accept script files through itunes (like those pdf readers do)

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Tue, 23 Aug 2011, 16:53
Stealth
I believe this violates Apple's policy because it would allow you to bypass the review process.

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Tue, 23 Aug 2011, 16:58
JL235
But you could release it for the jail broken market, which is bigger then you think.
Fri, 26 Aug 2011, 02:02
spinal
But wouldn't it be the same method used by other companies that are releasing their own dev kits. Where one part of it is a generic app that can load your code?

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Fri, 26 Aug 2011, 10:06
JL235
It depends.

If you want to release an application, which can load code which was not bundled with the application (such as downloaded from a website); this breaks their terms.

However if the code being loaded is bundled with the application, I believe that is allowed.

If the latter case is not allowed, then it isn't much of an issue to pre-compile it to an iPhone allowed language, which pretty much all of these dev kits do.
Fri, 26 Aug 2011, 10:31
spinal
I'm sure one of them mentioned sending your code via wifi to the 'runner' on the ios side.

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Fri, 26 Aug 2011, 12:07
Stealth
You're talking about an building an emulator. Apple has banned these. Even Android has banned it.

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Fri, 26 Aug 2011, 13:59
Jayenkai
C64, Speccy and Megadrive (genesis) are ALL in the appstore.
They don't allow "any" games, but if devs bundle their own apps (Sega's stuff, and the Elite speccy bundles) they're fine.
The C64 one even had a store in it to buy more legal games.

Best bet, just ask...

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Fri, 26 Aug 2011, 14:56
JL235
@Jay, that is different. The games are bundled with the emulator, it's being able to download and run new games/apps which is banned.
Fri, 26 Aug 2011, 15:19
spinal
This is what I meant!

https://www.appgamekit.com/faq.php#q14
Q Will the Windows BASIC IDE allow me to upload files directly (via WiFi) to iOS devices for fast prototyping on real hardware?
A Yes. Simply install the AGK Player for iOS (available soon), launch it and then return to the Windows IDE. Now select Compile, Run & Broadcast and your app will be transmitted to your device for testing.


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Fri, 26 Aug 2011, 15:32
JL235
Ah, that looks like it's for specifically moving code across to help development, not to allow you to run more apps from the internet via their BASIC runtime. For that reason, maybe it is allowed, or gets around the license restrictions.

However it also said 'available soon', which means that technically it is not yet approved.