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Socoder -> Off Topic -> PMC (HTML5) games vs iOS

Thu, 29 Dec 2011, 06:16
spinal
did I read something about PMC supporting iOS?
Thu, 29 Dec 2011, 06:16
Jayenkai
It does work, but Apple's browser doesn't "lock", so you end up with it shifting and scrolling and clicking and everything, instead of focusing on the gamey-bit. Not sure if that's fixable, the clicking seems the biggest issue, imo..
But, yeah, if you write a nice busy PMC "thing", and have it fling sprites all over the screen and stuff, it'll do it!

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Thu, 29 Dec 2011, 06:43
spinal
Whenever I click on the game window, the damn keyboard pops up

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Thu, 29 Dec 2011, 07:29
Jayenkai
A simple "lock" in safari would do it. But I guess they're avoiding that, so they can sell bits 'n' pieces in the appstore.

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Thu, 29 Dec 2011, 10:17
JL235
The main issue is that I don't own an iDevice, so I can't develop PMC for the iPhone.

It is however something we'd like to properly support in the future.

We have also been talking about adding a second controller class, or more to the existing one, with intention to standardize controls across multiple devices. So you can have 'up', 'down', 'action button', 'second action', 'cancel button', like interface, which will work everywhere. On iOS it'll probably have a controls interface appear below, or floating on top, of the game.
Thu, 29 Dec 2011, 11:39
Jayenkai
Figured I'd have a nosey..
This .. almost.. works.

If it wasn't for the god damn Safari GUI using up about 40% of the screenspace, it'd be working!
stupid gui!

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Thu, 29 Dec 2011, 12:13
CodersRule
If you add a webpage to the home screen, the website can do some things with javascript to force fullscreen upon the website.
JL, you can, if you have a mac, use XCode's iPhone simulator for testing.
Thu, 29 Dec 2011, 12:33
Jayenkai
Nah, never trust that bloody thing..
Tue, 03 Jan 2012, 11:27
Stealth
JL, you can, if you have a mac


Hahaha. Yeah right

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Quit posting and try Google.
Tue, 03 Jan 2012, 15:19
Afr0
JL, you can, if you have a mac, use XCode's iPhone simulator for testing.


Or you can sort yourself out with a Hackintosh, but from the comments it doesn't seem like it would be worth the effort.

By the way, if anyone's interested continuing porting Project Dollhouse to MonoXNA, feel free to let me know!

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Afr0 Games

Project Dollhouse on Github - Please fork!