123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|468|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> What's Your Language?

Tue, 11 Mar 2014, 10:05
Hotshot
What Programming language are you using these day? Over the years seem change lots due people moving mobile coding and so on
Tue, 11 Mar 2014, 10:05
Jayenkai
I'm currently using Monkey, which is the modern recreation of Blitz, and allows you to quickly and easily port your code to many different targets, most importantly desktop, HTML5, Android and iOS. Which is nice, and allows me to quickly rummage together AGameAWeek, then port it to multiple platforms with ease.

-=-=-
''Load, Next List!''
Tue, 11 Mar 2014, 11:57
rockford
GLBasic still with me. I want to give monkey a go, but time is really tight at the moment. Well, it has been for the last 18months tbh
Tue, 11 Mar 2014, 12:06
Jayenkai
I dunno, you seem to be doing fairly well with GLBasic, and are already porting to lots of devices. IMO you might as well stick with it, and build on what you've got, rather than having to relearn everything from scratch again. *shrugs*

-=-=-
''Load, Next List!''
Tue, 11 Mar 2014, 12:06
dna
WHen I program I use Basic.
I have the B2d, B3d and Purebasic compilers.

I also still have the Free version of Darkbasic that was given away online.

The last compiler I used was Purebasic for making a list of information that I was getting off the internet. I then converted the program to BB.



-=-=-
DNA
Tue, 11 Mar 2014, 12:28
rockford
IMO you might as well stick with it, and build on what you've got, rather than having to relearn everything from scratch again. *shrugs*

I've coded with GLBasic longer than any other language historically (and I've used loads), but from what I've seen, once you've tamed the beast that is monkey, it seems pretty powerful - perhaps more so than GLBasic. I'm always up for a new challenge and to learn new things. If it weren't for the lack of monkey handheld compilation (GP2X, Wiz, Caanoo and Pandora) I'd have given it a more serious play long ago.
Tue, 11 Mar 2014, 13:48
Dabz
Last game was in monkey

last application was a combination of blitzmax, C++ and Vala

Dabz

*Me waiting for highways agency to let us on the bridge, thinking i should bring my laptop for these occasions... I'm bored out of my noggin!

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 11 Mar 2014, 20:11
steve_ancell
I'm using monkey.
Wed, 12 Mar 2014, 10:49
Erebel55
I've started using Monkey as well. (Free version) Haven't bought it yet though, but plan on it when I have some close enough to release.

-=-=-
Lava Monkey
https://play.google.com/store/apps/details?id=com.lvm.lavamonkey
Thu, 14 May 2015, 12:07
Hotshot
New programming language on way...

Monkey 2 - It will be like C++ with Basic...

There will be Construct 3 coming near you...
Thu, 14 May 2015, 13:08
rockford
Yawn.
Thu, 14 May 2015, 13:34
cyangames
Unityscript aka Javascript, the least professional language to use in Unity as I'm constantly reminded by everybody

-=-=-
Web / Game Dev, occasionally finishes off coding games also!
Sat, 16 May 2015, 09:21
Dabz
I download nudity, watched a quick video, haven't had time to play... But looks good! See how I get on with it!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Sat, 16 May 2015, 10:54
Afr0
C# and XNA/Monogame for Project Dollhouse.
But I've also familiarized myself with Lua and C++. I really like C# because it's a wonderful compromise between flexibility, power and productivity.
Especially with .NET 4.5 which has introduced new concurrent containers to speed up development of applications that need to serve thousands of users concurrently without downtime.

-=-=-
Afr0 Games

Project Dollhouse on Github - Please fork!
Sat, 16 May 2015, 16:08
rockford
I download nudity, watched a quick video, haven't had time to play... But looks good! See how I get on with it!

I hear it's got its ups and downs. There's lots of PEEKING and POKING too once you get down to it. The syntax and the logic can be strange at times. Best not to rush into it, but take your time until you've got a good understanding and rhythm.
Sun, 17 May 2015, 03:58
Steve Elliott
lmao
---
I'm getting back into C at the mo.

-=-=-
Intel Core i5-4590 @ 3.2GHZ 8Gb RAM, NVidia GeForce GTX 750 Ti 2Gb, Windows 8.1 64-bit.