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JL235
Created : 27 March 2008
Edited : 27 March 2008

Greenfoot Online v.2

one year on

As some people here know I work for the Greenfoot team and recently I've made a few nice scenarios taking advantage of it's recently added mouse support. It's nice to see how Greenfoot has evolved over the last year as it's become more stable and has gained some much needed features, namely mouse support. Exactly one year ago I also posted a few Greenfoot scenarios I had made and so to mark that anniversary (of the last Greenfoot blog post) here are some new ones:

Minesweeper: Link

A remake of the Windows classic, this was quite easily built over a few days. I just build empty and mine blocks which react when they are clicked on (and finding out if they are clicked on is done by Greenfoot for me). Then I just randomly populate the world and it's done. No messing about with the blocks layout in the world and working out where to draw them and how, which helps to simplify things.

Pip The Pea: Link

You are Pip, a Pea, and Ghosts are slowly appearing into the world. When they are mostly transparent you can walk over them however as they materialize they become deadly and will kill you on touch. You need to collect Diamonds in order to gain points and you can click to Stomp the ground and scare any nearby Ghosts away.

If you find it a little slow you can also adjust the speed at the bottom, again provided by Greenfoot.

Pac Man: Link

This has been posted before but the link is no longer up. It's also a nice example of something that was made over not very long in Greenfoot which is also kinda nice. I was very happy with the results.

I'd highly recommend people take a look at Greenfoot as at the very least it's very good at prototyping new game ideas very quickly. The game structure is pretty much handled for you and so all you have to do is program out the behavior of the different components in the game.

Enjoy!

 

Comments


Thursday, 27 March 2008, 15:49
Jayenkai
Some nice examples.
It's probably my Celeron doing it, but each time I clicked in Minesweeper, I had to wait about a second before it'd react.
But other than that, nice stuff.
Friday, 28 March 2008, 08:43
HoboBen
Neat!

Unlike a lot of Java apps, these felt really sleek.