-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|648|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
SoCoder -> Blogs Home -> Blogs


 
Mog
Created : 23 July 2010
 
System : Mac

Prodding at 2D again



I've been helping a friend update an old game he was working on in MMF. I don't have a problem with MMF but i personally hate it, so i thought i'd try my hand at making a quick framework for him to play around with since he just bought Blitzmax (After raging over, well, MMF)

Here's what 2 weeks of simply poking at it for an hour a day has accomplished:



Most of it is just managers so far. I have:
-Character Manager, for anything with AI
-Light manager, as seen in the screen shot that cast shadows
-Sprite / Drawing manager that handle automatic animation and other effects. Woo!

I'm rather bad at OOP but i'm enjoying how dynamic this little experiment is turning out to be.

 

Comments


Friday, 23 July 2010, 09:43
waroffice
Cool i would be interested to see how you did the lights/shadows as im doing a 2D RPG in cobra. Just the technique would be good for now i can translate to cobra later

Cheers
Friday, 23 July 2010, 12:11
Mog
Sure thing - Use any messengers? I'd be happy to explain.
Wednesday, 04 August 2010, 10:37
waroffice
didnt see your reply, i will PM you