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Prospero
Created : 06 April 2007
Edited : 06 April 2007

Millenipede

50% centipede, 50% millipede, 100% 3rd millenium

Ok, so progress seems to be going at a blazing pace. This is the fastest I've ever coded something so I am bound to trip up at some point

The centipedes now behave exactly as they should do. They'll collide with mushrooms properly and once they reach the bottom of the screen, they'll roam around the player zone until they kill you or they get zapped.

Here's another intensely dramatic still-life screenshot of a long centipede weaving around the level:



Heart-pounding stuff, yes?!...

Stuff still on the to-do list:
* Make the centipedes shootable
* Progress to next wave when all centipedes are dead
* Bouncy spider thingies in the player zone
* Whizzy snail wotsits that run across the screen dropping mushrooms behind 'em
* Highscores, maybe?
* A main menu of some sort

 

Comments


Saturday, 07 April 2007, 09:19
Prospero
Yesterday's progress was quite good:
* Centipedes can now be shot, and leave a mushroom behind
* New wave happens when all centipedes are dead
* Life loss, repsawning

And today so far:

* Tweaked the way centipede speeds work; they're slower to start but get more varied in later waves
* Fixed a bug that prevented the player from respawning after losing a life in any game after the first one
* Added snails - will dash horizontally across the screen dropping mushrooms
Saturday, 07 April 2007, 11:10
power mousey
this game looks awesome.

I'm impressed.

Yet, I'd more impressed if.....
whispers were not blowin' in the wind.
Saturday, 07 April 2007, 11:48
Prospero
* Added screenshot functionality
* Started adding sounds

I made an accidental discovery that bigger particles than plain pixels could give quite funky results I'd coded it so that a camera icon will flash in the corner of the screen after you take a screenshot. Like this:



Which is all well and good. But I didn't realise that the particle type I had assigned for that camera-icon-flash was in fact the same as the type for a plain pixel particle... so I was a bit surprised when things started blowing up like this:



Bigger particles would work nicely, though, by the look of it, so I'll trying tweaking that tomorrow amongst other things
Sunday, 08 April 2007, 09:16
Prospero
Today:

* Added vertical Snails
* Tweaked Snail frequency / mushroom drop rate
* Tweaked particle effects
* Fiddled with main menu
* Added configuration file

Having great fun with this
Sunday, 08 April 2007, 10:48
mike_g
Hey Prospero. I had a go at your first version of the game and it was already looking quite nice. The only thing with it was that when I died I dident know my score as theres no high score in the game. I always find games like this more fun to replay when you have something to beat. Just a suggestion
Monday, 09 April 2007, 13:00
Prospero
Aye mike, I agree I was able to tackle the highscores today and am pleased enough with the result, so the "finished" version tomorrow should be better in that respect Here's the full list of today's added stuff:

* Much better main menu
* Options sub-menu
* Highscores!

That leaves, for tomorrow:

* Spiders to cause chaos in the player zone
* More sounds
* Music, perhaps... (will have to scrounge something from ModArchive.org )
* Tweaks, tweaks, more tweaks (I'm a perfectionist!)

Not sure I'll get all of that done. The spiders are the priority, 'cos I'm finding that the game is still fairly easy without them (even with the newly increased Snail frequency)... we'll see how it goes.
Monday, 09 April 2007, 15:41
Blitz3Dman
Wow, your game is really loooking nice
Tuesday, 10 April 2007, 10:44
Prospero
Thanks B3Dman

Right, the pressure is on to get the game tied up this evening! I'll have to get some food shortly, but already the Spiders are well underway and I've sifted through some groovy chiptunes for a shortlist. Hopefully MaxMod (a third-party BlitzMax mod music library), although a bit shaky, will work reliably :| *crosses fingers*

EDIT: Fwee! Tonight was a blast. Hacked together all the remaining features / tweaks that I hoped to add within the week. There are still some things that could be added or improved but all in all I'm happy how it turned out.

Download link:
Millenipede v0.8.0 (709KB)

Enjoy
Wednesday, 25 April 2007, 11:48
Prospero
After some quite positive feedback on Millenipede, I've decided to add a few more things into it before calling it a final version.

Over the past week I have been having trouble with finding a cross-platform mod music library. The one I used before was fine, but relied on DirectX (and so was useless on Mac and Linux). I'm now investigating FMod - definitely cross platform - but sadly the available BlitzMax wrappers for it do not seem to work on Macs currently... bah

Meantime though, while I work on that, I've added basic joypad support and will next be figuring out some scaling modes so you don't need a microscope to play in windowed mode
Saturday, 28 April 2007, 09:37
Prospero
Did lots off stuff today, and much fun was had in the process.

* Switched to FMod for music playback
* Fiddled with user input (control types)
* Tinkered with in-game music
* Prodded at graphics modes
* Tweaked lots of other stuff

And while FMod also doesn't work on Mac yet, there is much greater hope that it will do soon compared to MaxMod. It also supports all of the common mod music formats.

Millenipede v1.0.0 should be out tomorrow
Saturday, 28 April 2007, 16:42
Jayenkai
Yeay! Can't wait!