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SoCoder -> Blogs Home -> Blogs

Created : 22 April 2007
Edited : 22 April 2007


my first WW

It's nearly done. All I have to do is implement bullets and then make more levels.

title screen




Monday, 23 April 2007, 06:16
Bullets implemented. I am now finishing up my game by making loads of levels.
Monday, 23 April 2007, 06:34

Saturday, 28 April 2007, 19:28
Cool game, man. I like the levels a lot, they are very nice.
Saturday, 28 April 2007, 21:36
power mousey
hey Blitz3dman,

reminiscent of the fine Dos graphics of
such games as Wasteland and Fountain of Dreams.
Are you going to add icons like cities or towns?

Where when you enter onto the city or town
it will display a screen asking you if you want to enter
or not the city or town limits. And if you do, then
it will bring up a new level for that particular town or

How about Las Vegas, or even Death Valley?

power mousey
Sunday, 29 April 2007, 00:32
I think it's probably to do with my computer, but I found this very slow! Although I still won...
Sunday, 29 April 2007, 05:44
That's odd,It draws 5 images, uses ovals for bullets and does not do very many checks each loop.
Sunday, 29 April 2007, 05:53
How fast does it run for you?
Sunday, 29 April 2007, 06:00
Let me add a FPS to it real quick then you run the modified code to see yours.
Sunday, 29 April 2007, 06:06
I get a nearly constant 61.

Sunday, 29 April 2007, 06:13
I get 6...
Sunday, 29 April 2007, 06:41

Let me see if I can speed it up any...
Sunday, 29 April 2007, 06:44
Well, I was working on a speed test of my own that tested more things than Jay's so try running this program and copy the debuglog.

NOTE: the 'rating compared to mine' is not finished yet. It is only accurate with the first 2 tests. Use mousewheel to scroll the results when it's done.

my results:

Sunday, 29 April 2007, 07:16
If its drawing the tiles that is so slow, and you game maps are only one screen in size, then maybe you could draw the entire map to an image buffer once when the level loads. Then draw the image of the map each loop.
Sunday, 29 April 2007, 07:24
that's what it does!

didn't you read '5 images each loop'

that's the map, and the 4 tanks
Sunday, 29 April 2007, 08:01
power mousey
again, I'd say it makes a good beginning

retro type of Wasteland or Fountain of Dreams games.



so....I was thinking, how about


or some similar name.

a group of special army troops drive thru certain regions
in their assigned areas to look for survivors, bring order,
combat renegade and foreign troops, in an aftermath of
World War III.
the tank runs on regular gas, hybrid fuels, and
even has a fuel cell system for limited runs. Yet, needs
to be recharged...either thru solar, electrical, and
thru other eco-friendly energy systems.
Sunday, 29 April 2007, 11:49
B3DMan - Your program crashes every time I try to run it... I think my computer is just useless.
Sunday, 29 April 2007, 11:53
Tanktics or the speed tester?
Sunday, 29 April 2007, 11:58
The speed tester.
Sunday, 29 April 2007, 12:01
Hmm.... at what point was it when it crashed?
Sunday, 29 April 2007, 14:00
power mousey
well heya shroom,

seriously, perhaps it could be something in Windows Me
and with the graphics card. Before my mom upgraded
her Dell to XP and also her graphics card, the computer had
a lot of crashing and slowness.

Perhaps an upgrade to XP or a retrofit to something better
than ME... like Windows 98.
Monday, 30 April 2007, 00:03
Yeah, I think it is mostly the graphics card. We really need a new computer...

Anyway, B3DMan, your speed tester just sat on a black screen and stopped responding. So it didn't really run at all. I just think my computer couldn't handle it.
Monday, 30 April 2007, 00:39
It runs perfectly fine on this PC at a full 60fps, but it is a very sluggish game. Perhaps this is where some of Shrooms slowdown problems lie, it's general slow speed rather then any performance issues.

Blitz3DMan, you should bear in mind that images are drawn upto magnitudes faster then ovals (I've heard one a claim from one person, that on their machine it's faster to draw 1x1 images then pixels). Of course, you should test any claims yourself. But I've had one project come to a hault in the past because of slowdown caused by drawing ovals, and generally the Blitz drawing routines are slower then drawing images of the same size.

As for the game, nice as an early project, but I thought it was pretty poor. It could do with a lot of improvement.

Finally, using RapidShare links do put some people off, and those who do regularly use RapidShare for free may be blocked from the site when they see your link (which happens when you've download too much). Either way, in the long run you'd probably get more downloads if you hosted the file somewhere and used direct links instead.

|edit| I'm pretty certain free RapidShare links also expire after a while if they don't get enough regular downloads. |edit|
Monday, 30 April 2007, 05:09
download it here
Monday, 30 April 2007, 05:28

try it now.