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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|262|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> High Def Testing

Fri, 10 Jan 2025, 15:55
therevillsgames
Anyone got a monitor that runs a 4k res? 3840x2160? One of my players is having issues with a BlitzMax game and setting it to full screen (32bit) at that resolution, but the only one I have to this runs at 3440x1440 but it runs okay at that.
Fri, 10 Jan 2025, 15:55
Jayenkai


MacBook Air can run Windows games at up to 3420x2140, but is quite sketchy at that...

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Fri, 10 Jan 2025, 17:45
therevillsgames
Thanks Jay, could you try running this bit of code:


Fri, 10 Jan 2025, 18:01
therevillsgames
Hmm, so found out I can "fake" 4k using the NVIDIA control panel...

Running the above code in debug mode it outputs: Trying full screen at 3840x2160 32bits... and displays the screen...

Trying full screen at 3840x2160 32bits...

DebugLog:start
DebugLog:end = 66


running in release mode: Trying full screen at 2560x1440 32bits... and fails, but it doesnt go into the If statement :?

Trying full screen at 2560x1440 32bits...
Oh noes
Oh noes
Fri, 10 Jan 2025, 18:08
therevillsgames
So release mode looks like it is picking up the desktop scaling (ie 150%).
Fri, 10 Jan 2025, 18:28
Jayenkai
Sorry, sleepy tonight!!! I'll see what I can see in the morning.

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Fri, 10 Jan 2025, 20:00
therevillsgames
What ?! It's only 3am over there as I type... slacker Joking!