123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|541|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Wednesday Workshop -> #162 - The Timed Challenge

Tue, 29 Jul 2008, 17:05
Jayenkai

#162 - The Timed Challenge

I'm 99% sure we've done this before! : Spinal's suggestion


The Challenge

Create a game with a ticking timer in it.

The Time

Wed 30th July -> 6th August, 2008
You have until this timer hits zero to complete your entry. For the record, that's Tue/Wed, midnight GMT.

The Rules

You're free to reuse functions here and there, if it helps speed up your dev-time. Old art and audio, are pretty much expected, since we don't all have time to create fully working masterpieces within the space of a week!

Other than that, the main coding for each week's task should be pretty much created within the time allocated.

If you use other people's art/sound/functions, give credit where credit's due.
To enter, post your game below. If you can't find anywhere decent to host it, send it to Jayenkai@Gmail.com

Additional rules are available here.

Last Week

Last week, nothing happened..

We were all too busy playing Phoenix's game from the week before!

-=-=-
''Load, Next List!''
Thu, 31 Jul 2008, 07:39
Jayenkai
I was initially going to make the timer be a larger part of the game, but once I added a couple of death points, the timer became redundant..
Still, you get a bonus for being quicker, so that's ok!

The Heist!

-=-=-
''Load, Next List!''
Thu, 31 Jul 2008, 09:00
Jayenkai
D'oh! If you'd downloaded it before this post, redownload.. had to fix screen #5, to make it actually do-able!

-=-=-
''Load, Next List!''
Fri, 01 Aug 2008, 13:04
Phoenix
Can't figure out the controls for the third screen (where it says "BANK" at the top. Nice game apart from that, though!
Fri, 01 Aug 2008, 14:56
Jayenkai
Screen 1 - Tap the green buttons
Screen 2 - Grab 4 bags
Screen 3 - Tap Tap Tap
Screen 4 - Same again
Screen 5 - Click left or right, depending on the arrow up top.
Screen 6 - Shoot to stop them stealing your loot
Screen 7 - Tap Tap Tap again
Screen 8 - Shoot, Duck, Win

-=-=-
''Load, Next List!''
Wed, 06 Aug 2008, 03:00
9572AD
Jay wins!

Was a pretty ace game, too...aside from the mouse jitter in the codebreaking section which annoys me more than an annoying thing, or The Annoying Thing.

-=-=-
All the raw, animal magnetism of a rutabaga.