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Socoder -> On Topic -> Skwerm.

Fri, 08 Jul 2011, 19:26
steve_ancell
Just a concept game for now, the code is completely spaghettified and full of bugz, but playable.

Grab green pickups to grow, red power-downs shrink the worm. If the worm bites its own tail, that part onward turns to red power-downs, instead of the usual boring "Game Over!".

BlitzBASIC sourcecode.
(Download)

Next version will be more streamlined, possibly with images intead of ovals. I also plan to put in extra power-ups that fall out of the top of the screen, for the player to catch.

I already have ideas for another completely different version, but I'm going to leave you lot guessing what those ideas are, for now!.
Sat, 09 Jul 2011, 07:12
steve_ancell
And yes, I know that the title looks like it was spelled by a 4 year old, it's supposed to be spelled like that coz that's how it sounds. Although, I was thinking of changing it to Skwurm.
Sat, 09 Jul 2011, 09:18
Jayenkai
Sorry, not got around to trying this, yet. Been stuck on the Mac all morning, and now at work!
Title's fine! Reminds me of this

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''Load, Next List!''
Sat, 09 Jul 2011, 09:56
spinal
Keep the circles!
I like the fact that it LOOKS like the movement should be 'jumpy' per tile, like ye-olde nibbles, yet its smooth.

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Sat, 09 Jul 2011, 10:50
steve_ancell
Thanks for having a look guys.

@Jay: Skweek!, excellent game, I had that on both the CPC and Amiga!.

@spinal: If you change line 635 "CreateClock("player1", 5)", you can control the timing rate of the worm. Changing the number to 0 will give a blocky and fast movement, and changing it to 10 will make its movement smooth but very slow.
Sat, 09 Jul 2011, 10:59
steve_ancell
Looking back at Skweek, I still prefer the soundtrack on the CPC version.