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Socoder -> Off Topic -> OUYA IAP Stuff

Sat, 11 Jan 2014, 09:43
spinal
finally got iap to work on ouya! and lost $.099 in the process, wonder if i can redeem that any way?

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Sat, 11 Jan 2014, 09:43
spinal
lol, miscounted my remaining credit, didn't charge me at all

Now to see if I can port that code into my already working game....

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Sat, 11 Jan 2014, 10:06
rockford
Yeah, when you do IAP you get a "Boom!" bill, but at the bottom it states that you haven't been charged.

Good luck. What's the game BTW?
Sat, 11 Jan 2014, 10:23
spinal
Pheonix once gave me permission to port his 'Joe' game to the DS, I never actually did it, so I'm making it for OUYA instead (hope he doesn't mind). If you cant remember it, it's here on the site somewhere, the black+white challenge if I remember right.
As with any other game, I think the level design will be the hardest

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Sat, 11 Jan 2014, 10:47
Jayenkai
Joe by Phoenix

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Sat, 11 Jan 2014, 11:05
rockford
Cool.

I remember the character (you mentioned it on the OUYA forum recently too).

Look forward to playing it
Sat, 11 Jan 2014, 15:13
spinal
Right! I just made my first purchase from my Joe game!
It seems that the purchasable items can be purchasable between different games, so I can have a couple of generic "99c Item", "$1.99 Item" etc. and just reuse them in everything, thats very handy indeed!

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Wed, 29 Jan 2014, 15:34
spinal
Anyone looking at the monkey iap example....



Then just shoehorn the rest of the code into your project. As long as you point ot your keystore file and than the key.der file downloaded from your project page is dropped into your .data folder everything should work!

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