123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|698|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Scene Demos

Mon, 21 Apr 2014, 07:55
Jayenkai
64kb... Sixty four fucking kilobytes!! Linkage

-=-=-
''Load, Next List!''
Mon, 21 Apr 2014, 07:55
Dabz
This is still one of my faves:


View on YouTube

Dabz



-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Mon, 21 Apr 2014, 08:34
rockford
I've seen the Batman one before and it is indeed excellent., but that 64KB demo is also very impressive. A single sprite bitmap can weight in at more than that!

I'm always impressed by stuff like this - not necessarily the imagery or the music, but how much they manage to cram into such a small amount of memory (packed of course). Some of this stuff can take an age to unpack/unsquash though.
Tue, 22 Apr 2014, 07:37
Mog
It's not "packed", per-se, but generated through complex algorithms. It's all a matter of really smartly, leanly programmed generators. I've played with the idea before, and it's pretty neat- even use generators for my game media (Genetica textures, and Texture Generator.)

I know, i'm killing the magic Look into stuff like Farbrausch's Werkkzeug toolkit for more in this- still none-the-less impressive.

-=-=-
I am Busy Mongoose - My Website

Dev PC: AMD 8150-FX, 16gb Ram, GeForce GTX 680 2gb

Current Project: Pyroxene
Tue, 22 Apr 2014, 08:46
rockford
Of course a lot of it is created procedurally, but the initial core IS packed/crunched/squashed whatever you want to call it - it has to be to be able to do so much on just 64K.

That doesn't take anything away from the skill involved though.