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Socoder -> Off Topic -> 1920x1200

Thu, 21 Jan 2016, 23:29
therevillsgames
Anyone got a 1920x1200 montior? If so, does BMX DirectX drivers work for you in full screen mode?
Fri, 22 Jan 2016, 13:35
Jayenkai
What a bizarre resolution.
Maximum I have is 1920x1080, I'm afraid.

Earlier today, I tried writing a "Switch to resolution, CLS, Flip" program that flicked through an x/y loop trying out all manner of resolutions.

It didn't go very well at all!


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Fri, 22 Jan 2016, 14:02
therevillsgames
Yeah it is strange, but there are monitors out there which support it.

My monitor is the same with the max res as 1920x1080 so cant really test it.

When a customer executes the game, I've got BlitzMax detects the desktop res and it spits out 1920x1200... OpenGL works fine in full screen mode, DirectX seems to hang in full screen (works with window mode).

(Where'd Dave's post go? I'm sure he responded just before I went to bed...)
Fri, 22 Jan 2016, 14:43
Jayenkai
Dave left due to my post here.
A shame. :/

I wonder if you can ask DirectX to test resolutions?
Seems odd that OpenGL will happily carry on.

I wonder if it's anything to do with that Win8+ screen rescaling thing?

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Fri, 22 Jan 2016, 20:23
therevillsgames
The guy is running Windows 7 64bit.

2 x ATI HD 5980's
ASUS P6X58D-E Motherboard.
Intel CPU i7 X 980 @ 3.33 GHz (overclock turned off years ago due to it constantly blue screening my comp.)
6.00 Gb RAM

I'm sending him a small test app which is a really basic BlitzMax app.
Sat, 23 Jan 2016, 01:26
steve_ancell
Jayenkai Dave left due to my post

I'm sure he'll return, we all have our off days.