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Socoder -> Off Topic -> AGameAWeek 2018

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Mon, 05 Mar 2018, 08:34
Jayenkai

AGameAWeek 2018


About time I started the AGameAWeek thread for this year.

Last week, I released game #1 : Flappadiddle-Doo

This week I've been tackling 'Non-Blocking' stuff in the online scoreboard component, so it doesn't freeze up whenever the server's doing its regular burping thing. Essentially you need to change the connection type to non-blocking so you can add a timeout to the connection after requesting the connection, which in no way makes any sense to me. But that's what they're telling me online.
Unfortunately, when I follow the directions given online, I end up with it not wanting to connect at all.
Hmm..

Anyhoo, the Windows version works fine, and hopefully I can fix the Linux/Mac versions over the coming days. It shouldn't be too hard to find a way around it, I hope!

-=-=-
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Mon, 05 Mar 2018, 08:36

 
Jayenkai
Created : 05 March 2018
Edited : 18 March 2018
System : Cross Platform
Language : C/C++

On a Space Shooting Trail

Space Blasting, Horizontally

Windows Download
Other Editions
Screenshots
 
A straight forward horizontal shooter.
Blast away all the enemy ships, as you strive to survive.

Controls


- Move
- Shooty shooty peow peow

 
Wed, 07 Mar 2018, 16:46
Jayenkai


The next game on the list involves a biscuit.
I kinda get how this puzzle game might work out, but I'm not really sure if it will be too easy/hard/shit/dull.
Only good level generation will decide!

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Sat, 10 Mar 2018, 08:40
Jayenkai
Game somewhat set aside, whilst I made a new Scrabble Scoreboard tool.
Just over 24 hours later, and voila.



Handy for if you’re playing IRL scrabble, and want to keep track of your scores, without all that horrible adding up.

agameaweek.com/?Game=419

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Sun, 18 Mar 2018, 12:33

 
Jayenkai
Created : 18 March 2018
Edited : 18 March 2018
System : Cross Platform
Language : C/C++

Roland Eats a Stale Biscuit

Roland is Hungry!

Windows Download
Other Versions
Screenshots
 
A curiously difficult puzzle game, with Biscuits and Blocks!

Guide Roland around the side of the level, and shove the biscuits off onto the surrounding area.
Nom Nom time for Roland!

Controls

- Move
- Push

 
Wed, 21 Mar 2018, 06:32
Jayenkai
Added a little tutorialesque video for the 2DSTL converter tool thingy.


View on YouTube

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Sun, 25 Mar 2018, 09:43

 
Jayenkai
Created : 25 March 2018
Edited : 25 March 2018
System : Cross Platform
Language : C/C++

Slithering Waters

Guide the underwater snake to eat the pellets

Windows Download
Other Versions
Screenshots
 
Taking a page from DD's book, I've made a snake wot moves in circles!

Guide the underwater creature through the water using only left and right. Grab pellets, and watch out for spawning walls and occasional bad guys!
It's Snake, Harder!

 
Sun, 25 Mar 2018, 16:21
Dabz
I was a game developer once [aka tinkerer, iOS pretender]... And for whatever reasons... Why do I find mail box's horny?

https://github.com/raspberrypi/firmware/wiki/Accessing-mailboxes

:/

I know tastes changes when you get old, but, eh? Whats happened to me? lol

Why ohhhh why am I finding this a lot more fun... I mean, can you see the shite I've got to plough through... And I think its great!

Dabz

-=-=-
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Sun, 22 Apr 2018, 09:00

 
Jayenkai
Created : 22 April 2018
Edited : 22 April 2018
System : Cross Platform
Language : C/C++

Micro Clampett

Clampett needs to get out!

Windows Download
Other Downloads
Screenshots
 
A semi-sequel to last year's Mini Clampett, in which our hero has to navigate the crazy maze of platforms.
Can you help poor Clampett find his way to the exit?

Controls

- Move
- Jump

 
Sat, 12 May 2018, 08:21

 
Jayenkai
Created : 12 May 2018
Edited : 12 May 2018
System : Cross Platform
Language : C/C++

Franken Hopper

Hop for Bugs!

Windows Download
Other Releases
Screenshots
 
Hop around to eat the bugs, like only Franken Hopper could.

This is my first AGameAWeek game to be simultaneously uploaded for Win, Lin, Mac and also 3DS Homebrew! Excite!!

 
Sat, 12 May 2018, 09:32
steve_ancell
Highest score: 90
Sat, 02 Jun 2018, 09:11
Jayenkai

View on YouTube

Another old favourite, remade in the new C++ Framework.
.. hopefully nobody minds a little repetition..

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Sun, 03 Jun 2018, 05:04

 
Jayenkai
Created : 03 June 2018
Edited : 16 June 2018
System : Cross Platform
Language : C/C++

Blockman Gets Retro

Blockman gets puzzled, again!

Windows Download
Other Downloads
Screenshots
 
Guide Blockman around the mazes, chomping all the pellets that he can.

Controls


- Move
.. That is all!

 
Sat, 16 Jun 2018, 05:28

 
Jayenkai
Created : 16 June 2018
Edited : 16 June 2018
System : Cross Platform
Language : C/C++

NeoPlat Blast

A frantic single-screen platformer with bombs.

Windows Download
Other Downloads
Screenshots
 
Hopping and Bombing with NeonPlat!

A crazy little adventure where you need to blow up bricks, but watch out for all the bats!

Controls

- Move
- Jump
- Drop a Bomb

 
Mon, 25 Jun 2018, 05:34

 
Jayenkai
Created : 25 June 2018
Edited : 25 June 2018
System : Cross Platform
Language : C/C++

The Link Janitor

Help make links.

Windows Download
Other Downloads
Screenshots
 
Help the Robo Janitor hook up all the boxes using its paths of colourful links.

Controls

- Move
- Activate/deactivate link
- Restart Level

 
Fri, 06 Jul 2018, 12:19

 
Jayenkai
Created : 06 July 2018
Edited : 06 July 2018
System : Cross Platform
Language : C/C++

Pogo the Fridge

It's Squishing Time

Windows Edition
Other Downloads
Screenshots
 
Help Pogo clear up the mess of the Evil Fruit Rebellion.

Controls


- Move
- Pogo a bit higher


View on YouTube

 
Mon, 23 Jul 2018, 04:50

 
Jayenkai
Created : 23 July 2018
Edited : 23 July 2018
System : Cross Platform
Language : C/C++

Might of the Balls

Paint the tiles ..A sort of light red/orangey colour.

Windows Download
Other Downloads
Screenshots
 
Two balls, One maze!

Guide your ball around the maze, lighting all the tiles to the colour of your ball.
Try to light up more tiles than your opponent within the allotted time, and see if you can capture the spray-points to gain extra tiles along the way.

Warning : This game isn't a looker!!

Controls


- Roll a Ball!


View on YouTube

 
Sun, 12 Aug 2018, 12:56

 
Jayenkai
Created : 12 August 2018
Edited : 12 August 2018
System : Cross Platform
Language : C/C++

Centipong Rebound

Fight the Centipedes with your balls

Windows Download
Other Downloads
Screenshots
 
An all exciting revisit to the classic ball bouncing calamity!
Fend your starfield from the onslaught of space centipedes, armed with only a ball... for some reason!!!

Controls


- Move
- Launch Ball


View on YouTube

 
Sun, 12 Aug 2018, 13:37
Jayenkai
Currently sitting here planning out how best to do JNKPlat Level uploads.
Thinking packs of levels, say 4 at a time. And only allow an upload if it's beatable all in one go (eg, You can play all 4 levels with just three lives)

32x32 = 1024 x 4 = 4096 + username (12 chrs) + checksums (4*4) = 4112 bytes for a level pack.

I could do with being able to name level packs, too, but .. Not sure how.

Of course, this all requires an editor, a load/save method, and some kind of database to handle it all.
.. Oh, and a game.. That'd probably be a good idea..

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Sun, 19 Aug 2018, 09:42
Jayenkai
Currently tying myself in knots, mostly down to the various control schemes.
Trying to make a level editor that works on the desktop and 3DS simultaneously is hard enough, but needing to scroll through the level means keeping the dpad free, which in turn means most "Hold button and Draw" type functions are ending up being on the face buttons, so you're having to do it left-handedly!

And then trying to test those on the PC is even more awkward with the two sets of default keys being so damn different..

RAWR!!

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Thu, 23 Aug 2018, 13:46
Jayenkai

View on YouTube

Got level saving working to a decent degree, tonight. And not only saving, but loading, too!!
I'm dealing with level packs for 4 levels at a time.. (Eg Pack N - 1, - 2, - 3 and - 4)
The file format is a simple 1024 chrs per level, 4096 per pack, with a chr(13)+(10) to split them up a bit in the file.
Storage, therefore, is as simple as loading/saving the 4096 bytes associated with the pack number.

I'll now be coding the various map tiles' abilities, and stress testing that they function like they oughta, and then it's on to making some nice, suitably evil levels!

Mmmm.. JNKPlat!!!

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Thu, 23 Aug 2018, 15:44
cyangames
Wooo!!!
Sun, 26 Aug 2018, 11:35
Jayenkai


Adding all the different tiles in, and finding myself wondering about the same exact logic issues I had 20 years ago, like whether this area should be passable whilst sliding on the slopey rope tiles..

Previous JNKPlat games have allowed it, as it's helped create a few interesting puzzles over the years..
.. So... I guess, maybe..!?!

I'll probably leave it in.

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Tue, 28 Aug 2018, 15:22
Jayenkai




If you'd like to attempt to design a theme for JNKPlat2018, grab the Level Themes.png and change those top three 16x16 tiles.

That's literally all you have to do.

Send them my way, and I'll whizz them through the program and let you see the results of your doodling ingame.
If you're happy to let me use them in the final game, be sure to include a name that I should be adding to the credits.

To submit art, send to @Jayenkai on Twitter, a post below, or an email, or whatever other method you can think of!

Note : I only have about 20 or so slots available, unless I significantly rewrite how they work!!!

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Tue, 28 Aug 2018, 16:23
cyangames
Here's a couple for ya Please feel free to use them in the game, bung me down as @refreshgamesuk plz







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Web / Game Dev, occasionally finishes off coding games also!
Tue, 28 Aug 2018, 17:26
Jayenkai
Awesome! Thanks









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