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Socoder -> Festive Threads -> Advent of Creativity - 2018

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Posted : Sunday, 09 December 2018, 15:56
Jayenkai
\o/yeay\o/
Posted : Sunday, 09 December 2018, 17:01
Jayenkai

Day Ten


ALs choon for the day
: Download

As for what I did, today.
I spent HOURS working on implementing a basic 3D engine in JavaScript, to make the Pixelart to STL thing a little more functional.
..
But it was slow and shit, and in the end I gave up for the day.

Instead, I simply posted a new 3DS Theme to the ThemePlaza

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Posted : Monday, 10 December 2018, 01:15
rockford
@shroom_monk - That's awesome
Posted : Monday, 10 December 2018, 12:43
shroom_monk
Day 10: After my robot adventure, time for something new. Here's a nice and simple candy cane.

> Reveal 🔎

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A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Monday, 10 December 2018, 14:25
Jayenkai
Oooh, it's even got lovely little rounded ends, too! I could probably have extruded a cylinder along a path, but adding the little nobbly bits on the end would've thrown me!

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Posted : Monday, 10 December 2018, 15:16
shroom_monk
Rounded ends were achieved simply by using Blender's 'bevel' function on the flat ends of the cylinder, which nicely rounds off edges. Looks nice, but simple to pull off.

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Monday, 10 December 2018, 15:27
Jayenkai
I don't think Real3D on the Amiga had that button!!

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Posted : Monday, 10 December 2018, 17:15
Jayenkai

Day Eleven


Al's choon turned out nicely enough.
: Download

Meanwhile...

I didn't do anything creative, today.
Booooooo!!
I DID finally get the majority of my Framework running in a browser, but.
Bah, humbug,.
I aimed for 100%, but only reached about 75..
Bugger...

You can Play a test here...

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Posted : Tuesday, 11 December 2018, 16:48
shroom_monk
Day 11: Continuing the sweet theme, here's an attempt at a chocolate. Didn't have a lot of time for this one, but still wanted to try something new: having modelled the basic shape and fiddled around for a bit trying to come up with a vaguely chocolatey material, I decided to have a little play with Blender's sculpting mode for the first time. Predictably it didn't go brilliantly trying to draw a pattern on the chocolate with a laptop trackpad, but here's my attempt regardless. This is why the pros have graphics tablets!

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Tuesday, 11 December 2018, 16:55
Jayenkai
A bit too shiny, perhaps? Makes it look more like a Werthers Original than a melty Chocolate..
But nice to see the engraved design. Perhaps something like that might be easier in a 2D art package, then imported and extruded, and used to cut the shape?

Not sure how easy, or effective, that would be, mind!!

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Posted : Tuesday, 11 December 2018, 17:09
Jayenkai

Day Twelve


ALs choonage continues..
: Download

Meanwhile...

I spent most of today staring at fonts, trying to decide which font will be the one used for my 2019 games, and inevitably ended up selecting the same bloomin font I used in my 2016 games,
.. aw well, at least it's a nice font!! Can't argue with a nice font!!

I hate how much time seems to pass when you're flicking through hundreds of fonts...

Today's creativity, then, is just another simple set of JNKPlat levels!!

The new pack of four levels should be in the OnlineLevels section of the game.

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Posted : Wednesday, 12 December 2018, 16:32
shroom_monk
Only just got home after a day of many things. So the question is, what can Shroom throw together in 25 minutes...

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A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Wednesday, 12 December 2018, 16:38
Jayenkai
You can do it!! Mushroom Power!!!!
Posted : Wednesday, 12 December 2018, 16:54
shroom_monk
Day 12: Fiiiive goooollldd rinnnnggssss!

i.e. Make a torus, slap a gold material on it, duplicate it a bunch - quick and easy! But in an attempt to at least be a bit creative, I also bunged in a shiny wooden floor to reflect the rings a bit, and made everything physics objects to get Blender to place the rings down in a pile for me, rather than placing them by hand.

The gold material is a bit naff, because I haven't really mastered sensible material parameters still. That being said, I've just realised that I could be using Blender's 'Cycles' renderer to use a modern PBR pipeline for the rendering, rather than the default non-PBR one. So maybe that's something to experiment with in future to get better looking renders.

But for now, you get weird colours.

> Reveal 🔎

|edit| Hmm, those looked darker on my laptop screen than they do elsewhere. On other monitors they look even yellower than I thought... oh well! |edit|

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Wednesday, 12 December 2018, 17:08
Jayenkai
Nice
And a lovely shiny floor, too. Awesome!

Day Thirteen


The halfway point.
How's everyone coping? I'm not sure I am. I'm trying to get so many other things done that I'm completely losing out on the whole "Creativity" aspect. Bah, no matter, keep creating.. only another 12 days to go!!


: Download
AL continues to choon through the unlucky thirteenth day!

Meanwhile...
> Reveal 🔎

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Posted : Wednesday, 12 December 2018, 17:19
Jayenkai
FAIL!!!

Minutes after the first of these puzzles appeared, I suddenly realised my own smegging stupidity..

I'm doing a "If on the same row as a Queen, then is captureable" logic..
But that only works if nothing else is inbetween them.
The logic isn't working out "blocking", and the whole bloody thing's broken.

Dangit..

Redo tomorrow, methinks.

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Posted : Wednesday, 12 December 2018, 19:33
Jayenkai
Panic over...
Took 2 sodding hours, but the game logic is now behaving correctly!

So many damn logic games!
I was trying to solve it like a Sudoku, instead of a chess game.
Schoolboy error.

*tsk*

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Posted : Thursday, 13 December 2018, 16:54
shroom_monk
I'm coping alright... although not having a lot of time these last few days! Turns out internet was plentiful on holiday and I had plenty of downtime to make a robot in many stages, but now I'm back at work (and with plenty of other stuff going on outside work) the time pressure is getting in the way. I will almost certainly have zero time tomorrow. Maybe I'll try and throw something together after midnight.

Coming up with things to make is also a bit tricky, but having a vague theme (in my case, 3D modelling of vaguely christmas-adjacent things) does help with inspiration. But I don't really have a backlog of ideas, as such!

So, Day 13 - again, only had 20 minutes free this evening, so here's a really cheap, un-textured star. I realised as I was making it I had no idea how to make a star actually look 'christmassy', but hey, the geometry was fun to make.

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Thursday, 13 December 2018, 17:07
Jayenkai
Blimey, that's a much more complicated star than I'd've attempted!

Day Fourteen


Another ALChoon!!
: Download

Meanwhile..

> Reveal 🔎

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Posted : Thursday, 13 December 2018, 18:39
shroom_monk
Day 14: Since I definitely won't have time tomorrow evening, I've done #14 in the early hours instead. Decided to make a mug, because that's vaguely winter-related. As well as being another chance to try out the bevel tool - and then realising this needed some overlapping-vertex tidy up because the bevels on each side perfectly line up - I also used this to try out the Cycles renderer for the first time. It's much slower than Blender's normal renderer, but looks so much better! I could probably have spent more time making a nice material for the mug to take full advantage of this, but eh.

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Thursday, 13 December 2018, 18:45
Jayenkai
Cool!

Very nice and solid looking. What's a Cycles renderer?

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Posted : Friday, 14 December 2018, 17:19
Jayenkai

Day Fifteen


ALs Choon for today is easily one of my favourites!
: Download

Meanwhile..

> Reveal 🔎

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Posted : Saturday, 15 December 2018, 16:52
shroom_monk
Cycles is the name of Blender's photorealistic rendering engine. AFAICT it uses raytracing, physically based rendering, etc in order to achieve a more realistic render than the default, simple renderer. Though I've not actually investigated it in depth!

Onto day 15... another toy. This time, a xylophone.

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Saturday, 15 December 2018, 16:58
Jayenkai
Oh, I thought Blender WAS a "proper" raytracer! Shows how much I know!

Neat little Xylophone!

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Posted : Saturday, 15 December 2018, 17:23
Jayenkai

Day Sixteen


AL is enjoying the choonage!
: Download

Meanwhile, another Foldapuz puzzle, today, and I lazily pinched a Classic!
Slitherlink is now part of Foldapuz.

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