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Socoder -> Festive Threads -> Advent of Creativity - 2018

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Posted : Sunday, 16 December 2018, 01:02
rockford
Some lovely builds there Shroom

I really should upload my Xmas puzzlers. Time has not been kind this year
Posted : Sunday, 16 December 2018, 16:53
shroom_monk
Today, I was meant to be pushed for time because I was supposed to be moving furniture to my new place. Instead, I spent most of the day being rather sick, and was pushed for time because of that instead!

I almost decided to make a 'festive' sick bucket, but ultimately decided to revisit the mug I made before and do the UV-unwrapping and geometry tidy-up needed to texture it.

So, for Day 16, here's a not-that-creative-but-hey SoCoder mug!

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Sunday, 16 December 2018, 17:04
Jayenkai
Mmmm. Lovely mug.

Sorry to hear about your downer day, but also, Woohoo! New place! Congrats!!

Day Seventeen


AL does the Choons
: Download

And JNK does..
> Reveal 🔎

-=-=-
''Load, Next List!''
Posted : Monday, 17 December 2018, 16:52
shroom_monk
Day 17: A very quickly put together bauble. I was hoping to have time to figure out how to make it all shiny and reflective in the Cycles renderer, but alas ran out of time. Perhaps that's tomorrow's task!

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Monday, 17 December 2018, 17:24
Jayenkai
Absolutely. Gotta have shiny baubles..
Good luck! (In Real3D on the Amiga, shininess was part of the Material.. not sure if that helps!!)

Day Eighteen


AL is musical, still!

: Download

Meanwhile..

> Reveal 🔎

-=-=-
''Load, Next List!''
Posted : Tuesday, 18 December 2018, 05:41
rychan
Probably going to have to bow out of this sadly. At least from my original intentions anyway, home life has gotten particularly busy of late in the run up to christmas, along with my newly found gym and other habits I've not found much time for coding of late.

Will see what I can accomplish before chrimbo still.

-=-=-
Web / Game Dev, occasionally finishes off coding games also!

Refresh Games - Game Dev Blog
Posted : Tuesday, 18 December 2018, 06:33
Jayenkai
Yeah, family time certainly becomes the default in the run up to Xmas.
Time for relaxing and being one of the guys.
Enjoy your Xmas

-=-=-
''Load, Next List!''
Posted : Tuesday, 18 December 2018, 16:58
shroom_monk
I definitely feel you there rychan. There's never enough time in a day!

I've only had about 20 minutes spare today, so I tried to figure out how to make my bauble look more reflective. After a bit of fiddling with the Blender Cycles material setup, I ended up with this mess for Day 18...

> Reveal 🔎

It's some hybrid attempt at mixing a glossy shader with the original texture and a glossy shader with my crappy skybox as an environment map, but it's quite clear I have no clue what I'm doing. I've subsequently found some proper instruction online, though, so perhaps I can learn to do this properly when I have more time.

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Tuesday, 18 December 2018, 17:06
Jayenkai
I bet if you change the skybox texture to a Xmas tree texture, it'd look way better. It just looks weird against happy cloudy skies (or whatever that is!)

Day Nineteen


AL is making more Choons!
: Download

Meanwhile..
> Reveal 🔎

-=-=-
''Load, Next List!''
Posted : Wednesday, 19 December 2018, 17:00
shroom_monk
Day 19: Another short on time evening, so here's a real quick, 20 minute christmas cracker.

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Wednesday, 19 December 2018, 17:15
Jayenkai
That's a very shiny cracker!

Well done

Day Twenty


AL is sad that his choonage is nearly over.
: Download

Meanwhile..
> Reveal 🔎

-=-=-
''Load, Next List!''
Posted : Thursday, 20 December 2018, 17:05
shroom_monk
Sadly nothing from me tonight, as I've been doing allllll the furniture moving that didn't happen on Sunday due to illness. About to take the last van load now! Hopefully regular service will resume tomorrow.

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Thursday, 20 December 2018, 17:17
Jayenkai
Good luck with the move!
Posted : Thursday, 20 December 2018, 17:26
Jayenkai

Day Twenty One


: Download

Meanwhile...

> Reveal 🔎

-=-=-
''Load, Next List!''
Posted : Friday, 21 December 2018, 17:03
shroom_monk
Those are some lovely creatures Jay. I do enjoy the various things your sprite generator can now make.

We've now moved all our stuff over, and I've found a spare half an hour to throw something together. But then it took me a while to figure out how to get a portable wifi hotspot going on my phone (because I mispelt the password in the setup without realising...) so this is a few minutes late.

Day 21: In honour of moving to a new house, here's a key! Didn't have time to make the geometry as detailed as I'd like (there's no hole for a keyring - eep!), but the broad features are there.

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Friday, 21 December 2018, 17:14
Jayenkai
\o/yeay\o/
Congrats on your move.
Pics??!

Day Twenty Two


: Download
ALs choon for the day.
I stupidly posted the wrong choon yesterday.. here's what that should've been.

: Download

...meanwhile..

> Reveal 🔎

-=-=-
''Load, Next List!''
Posted : Saturday, 22 December 2018, 13:12
shroom_monk
Thanks Jay. Everything is a mess of half-unpacked stuff and half-re-assembled furniture right now, but perhaps there shall be a picture or two once things are more assembled.

Day 22: As we near the end of our advent of creativity, here's an advent calendar for us to put all our things in.

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Saturday, 22 December 2018, 15:14
Jayenkai
Dang!
Is that one large texture, with opened areas, or is each one its own little texture!?

-=-=-
''Load, Next List!''
Posted : Saturday, 22 December 2018, 17:10
Jayenkai

Day Twenty Three


AL continues!
: Download

Meanwhile..

I spent SO long, today, trying to figure out file-saving in Emscripten, that I left myself only about an hour to "create"..
Ho hum..
More Sprite Generating!

-=-=-
''Load, Next List!''
Posted : Saturday, 22 December 2018, 20:52
Pakz

View on YouTube

Only my third entree. Seems I can not get myself very productive. But I got to drain a lot of battery from the ipad for this song. It ended up a little bit less happy than intended.

There is a sale for the instruments. I am thinkihg of getting a drum gadget.
Posted : Sunday, 23 December 2018, 02:29
Jayenkai
Spoooooky!!!!!
Posted : Sunday, 23 December 2018, 10:36
shroom_monk
Jayenkai Is that one large texture, with opened areas, or is each one its own little texture!?


I UV-unwrapped the whole mesh so it's one large texture. That's what ended up taking most of the time, because I decided I wanted to try and be clever and have the whole front face unwrap to a single square, so that way I could draw a pattern for the whole front face and have it open up on the doors just like a real advent calendar. This was harder than I anticipated! But then, after all that effort, I didn't go and do a pattern for the whole front face to take advantage of this...

The unwrapped UV map looks like this:


And the texture for my image yesterday, based on that UV map, is:


All the little inlays are along the top of the image, and are just filled grey.

To demonstrate the fancy doors effect that this UV unwrapping lets me do, here's a different texture and its matching render:



You can see how the various bits of the tree fold out onto the opened doors, just like a real advent calendar.

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Sunday, 23 December 2018, 10:44
Jayenkai
That's awesome!!!
Posted : Sunday, 23 December 2018, 12:52
shroom_monk
Day 23: Here's (an attempt at) a bell.

> Reveal 🔎

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Sunday, 23 December 2018, 15:30
Jayenkai
Good bell! Nice bell curves!!
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