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Socoder -> In-Development -> My Centipede Clone

Posted : Sunday, 20 October 2019, 18:27
steve_ancell

My Centipede Clone


After going off coding for a bit, due to reasons I won't go into, I've been having another crack at doing a Centipede clone, coded in AppGameKit-2.
It's starting to take shape, so, hopefully, I might not fuck it up this time!

In the meantime, here's a few screenshot teasers, and Linkage...


The mushrooms and player turret, I know, they're crap!, are just placeholder sprites at the moment.

Posted : Monday, 21 October 2019, 00:30
Tricky
Oh, man, that looks cool.... As a kid I wasted tons of hours on Centipede.... Nice to see people do some hard work to keep it alive.
Posted : Monday, 21 October 2019, 06:02
Jayenkai
Mushrooms look fine, and the Centipede looks awesome!
If you need a starting point for your ship, try the still untitled SpriteGen
Drop the resolution, and pick the BBC Micro palette, for some nice little vessels.

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Posted : Monday, 21 October 2019, 06:34
steve_ancell
Thanks for the encouragement guys, this game is gonna really put my development skills to the test.
Posted : Monday, 04 November 2019, 18:51
steve_ancell
****UPDATE****

No spoilers yet...
Progress is, well, progressing!. It's starting to develop into something that is Centipede but not Centipede, a few twists are manifesting. It's all happening slowly, but it's happening.

Stay tuned!...
Posted : Tuesday, 05 November 2019, 01:15
rockford
Intriguing
Posted : Tuesday, 05 November 2019, 01:21
Pakz

View on YouTube

I think I never played this one before. Go for it!
Posted : Tuesday, 05 November 2019, 03:04
Dan
I remember playing a Centipede clone on Amiga, and it was this one:


View on YouTube
Posted : Tuesday, 05 November 2019, 05:46
rockford
I think I had that. Was it PD or on a magazine cover disk?
Posted : Tuesday, 05 November 2019, 07:02
steve_ancell
I had Rollerpede at some point too, great game.
Posted : Tuesday, 05 November 2019, 15:47
Dan
Yes, it was PD and on some magazine cover disc. Can't recall on which, as i have had few of them.
Posted : Wednesday, 06 November 2019, 03:29
steve_ancell
*****UPDATE*****

Here's a very early teaser, not much to it at the moment. Still need to do more work on collision, introduce some audio, and think up some more game charaters and what their actions will be.

In the meantime

Linkage!


Posted : Wednesday, 06 November 2019, 03:33
steve_ancell
I've managed to not break it so far, been saving and backing up regularly.
Posted : Wednesday, 06 November 2019, 04:05
Pakz
Gameplay feels good to me. Looking allright also!
Posted : Wednesday, 06 November 2019, 04:35
steve_ancell
Thanks for the feedback Pakz
Posted : Wednesday, 06 November 2019, 06:41
Jayenkai
Lovely effect on the font!

The circular explosions are nice, but kinda feel a bit big when hitting the mushrooms.
Perhaps add some simple tiny particles for those, instead!?

Otherwise, yeah, like Pakz says, it "feels" good. You're definitely on the right track

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Posted : Wednesday, 06 November 2019, 07:01
steve_ancell
I was thinking of particles a few days ago Jay, I've done it before in another one of my many abandoned projects, I might experiment with that when I get home later.

For the scoreboard I just drew a bunch of 7 segment 8s, broke off segments accordingly for each number, and hollowed them out so the moving rainbow sprite can show from behind, a bit like face through the hole.
Posted : Wednesday, 06 November 2019, 07:48
Jayenkai
It's a lovely effect!
Posted : Thursday, 07 November 2019, 13:02
steve_ancell
I decided to do away with the circular explosions an have cooked up my own particle generator, I just don't get on with AGK's built in particle system. I've also started on a multi box collision system for the player turret's triangular shape. I'll upload another file once I've done the player detection.
Posted : Thursday, 07 November 2019, 13:22
Jayenkai
Yeah, I don't think I've ever used an inbuilt particle engine.
Always my own, so I know wtf I'm doing with it

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Posted : Friday, 08 November 2019, 21:05
steve_ancell
I've put a link at the beginning of this topic, I will update that whenever I do another build.

The centipede can now kill you, and so can the mouldy-plucked-chickens. You can also shoot the turds that the chickens crap out, before those turds fertilise the ground and grow more mushrooms.

My apologies for the collision zones being visible in this one, they will be deactivated in another build.
Posted : Friday, 08 November 2019, 21:09
steve_ancell
Just in case you don't spot the link up top, I'll stick it here too. Linkage
Posted : Saturday, 09 November 2019, 12:24
Jayenkai
Coming along well.
The particles are maybe still a bit extreme for mushrooms, I think.
If you could do a lesser number of particles for those, that might work better. That way you distinguish between a Mush-hit and a Pede-hit.

Also, adding gravity to particles is always a nice addition, but .. .. Honestly, I've never been 100% sure on what the perspective of a Centipede game's supposed to be.
The centipedes and mushrooms being on the ground suggest that Centipede games are top-down, but then the spaceship (!?) flies "above" the floor and shoots "upwards" at the centipedes crawling along on the floor...!!??!
Whaaaat..1!?!?1.1!?!

Who the hell designed this!?!

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Posted : Saturday, 09 November 2019, 14:00
steve_ancell
I think that's a good idea, I'll tweak the particles a bit later.
Posted : Saturday, 09 November 2019, 14:02
steve_ancell
I'm still debating to have a background or not, I've got some friendly aliens on spacehoppers that I've raided from an abandoned project. I'm tweaking the artwork on those a bit to work in this project.