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Socoder -> JSE -> JSE - Jay's Scripting Engine

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Posted : Friday, 21 May 2021, 10:48
Pakz
Yeah, those lines are gone.

Now I pressed that x before a project and pressed cancel on the are you sure box. Then the project list moves away from the mousepointer making it a bit hard to select a project. This stops if you switch between those floppy menu's and back.
Posted : Friday, 21 May 2021, 10:57
Jayenkai
Aarg, maths!!!!!

I'll have a poke.
How many projects were in your list at the time?

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Posted : Friday, 21 May 2021, 10:57
Pakz
Only 2.
Posted : Friday, 21 May 2021, 10:58
Jayenkai
Ok, I'll fiddle
Posted : Saturday, 22 May 2021, 04:10
Jayenkai


Fucking browsers, ffs.. Not a drop of CSS in sight, and still things haphazardly misalign.
My lovely font (the checkered pattern in the middle) is all over the damn place.

And WTF is with Firefox being super-vibrant!?!

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Posted : Saturday, 22 May 2021, 07:12
Jayenkai

JSE Link

Added some more fonts, from This Site.
An email has been sent seeing absolute permission for the fonts.

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Posted : Sunday, 23 May 2021, 14:29
Jayenkai

JSE Link

Loading and saving.
\o/yeay\o/

Dealing with Javascript requires us to think outside the box. Rather than a proper file access, you're given basically an array, can pop data into that, and then save it.

You're limited to 256 slots in the virtual file, however, those values can be strings, so if you need more you could use your ingenuity and clump together multiple values into a text string, then save that into one of the available slots.
The save "file" has a maximum length of 32*1024, (32kb) and will unceremoniously chop off anything beyond that.

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Posted : Monday, 24 May 2021, 17:01
Jayenkai
  --v

I'll let this code (hopefully) speak for itself.

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Posted : Friday, 28 May 2021, 09:44
Jayenkai
  --v


Note that the site now has a separate JSE bbcode tag, which will do the same as the code tag, but adds a little "GOTO JSE" button that when clicked will(*should!) copy the code over, so you don't have to copy+paste.

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Posted : Friday, 28 May 2021, 12:15
Dan
That is great !

Posted : Friday, 28 May 2021, 12:33
rockford
It's all gone Timey Wimey!

Awesome
Posted : Saturday, 29 May 2021, 09:54
Jayenkai

View on YouTube
Posted : Sunday, 30 May 2021, 06:12
Jayenkai
  --v

JSE got simple particles, today.

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Posted : Sunday, 30 May 2021, 10:21
rockford
Nice and fast
Posted : Sunday, 30 May 2021, 15:40
Jayenkai
  --v

Now enhanced with Blend Modes..

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Posted : Tuesday, 01 June 2021, 05:44
AndyH
Looking really good - I had a little play with the language last week.

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Andy H
8-bit games at hewco.uk
Cartoons at awful.ovine.net
Ovine at ovine.net
Posted : Thursday, 03 June 2021, 07:02
Jayenkai
If you click the "Open Project" button, you'll now find two new disks. A pink "Examples" disk, and a black "Games" disk.
These will download projects from the server.
There's a number of my original test examples in there, alongside a bunch of retro styled games.

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Posted : Thursday, 03 June 2021, 07:31
AndyH
Neat - I'm also seeing how you generate the symbols now ! (I wondered if there was a tool, or if you had some magic structure to what that data represented).

Don't know if this is possible, are you able to capture the F1 key in the text editor and jump to the help with a bookmark for the word the cursor is on eg: #symbol, to bring up that command?

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Andy H
8-bit games at hewco.uk
Cartoons at awful.ovine.net
Ovine at ovine.net
Posted : Thursday, 03 June 2021, 09:09
Jayenkai
It ends up being fussy on different browsers, much like the paste functionality.
I could maybe do Ctrl+H, instead?
Maybe see if I can get the help icon for to go directly to the commands, too, so it's functional on mobiles... hmm..

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Posted : Thursday, 03 June 2021, 12:35
Jayenkai
*goes through documentation adding id links to each and every command documented*

OMG.. My Eyes!!!!

Now I have to code something to find the word your text cursor's on, and translate that to the documentation...
.. Yea, should be easy!!

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Posted : Thursday, 03 June 2021, 13:47
Jayenkai
Ugh..
Command and H hides the browser.. Well of course it sodding well does. God forbid we have the ability to make a logical [H] Help button..

Nnngh..

Right then, next option .. Question Mark.
Ctrl+Question mark, or Alt+Question Mark, or Command+Question Mark.. Either/or should, maybe, possibly work.
Be in a word, or select a word, and it *should* pop open the command list to that command, assuming I've added that command to the command list.

Clicking on the little [?] icon *should* also work, but seems to occasionally glitch out because it's moving the cursor/selection away from the text area before figuring out what word is currently selected in said texture..
Hmm.

But, yeah, should "more or less" work.

I need a lie down, now, that was a lot of very-repetitive work!!!

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Posted : Friday, 04 June 2021, 23:01
Jayenkai
A whole bunch of updates, yesterday, from Fixing Arrays, to an overhaul of the Symbol Editor.
There are now PreProcessors, though they're not fully fledged just yet, and are simple little If/End things with your own parameters.

In addition, there are Wrap and Limit commands to stop/allow a value to pass the extents of a range.

I also added a bunch of Shape Collision commands, which would most definitely come in handy.

Yep..
Lots of newness..

v tired!!

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Posted : Saturday, 05 June 2021, 06:33
Afr0
Hm, could you port Doom now? What with arrays being implemented and all

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Afr0 Games

Project Dollhouse on Github - Please fork!
Posted : Saturday, 05 June 2021, 09:10
Jayenkai
Feel free to give it a go. Probably not very well, I'd imagine.

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Posted : Wednesday, 09 June 2021, 08:32
Jayenkai
  --v

A couple of bugs quenched, today, and a significant chunk of the parser has been rewritten.
I'd like to apologise in advance if I've fucked up anyone's code.
If anything's gone awry, please do do do let me know what it is, and I'll see about fixing it.

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